AMC TC Episode Three released "Grab it here!"
#61 Posted 08 March 2019 - 04:02 AM
#62 Posted 08 March 2019 - 04:46 AM
Jblade, on 08 March 2019 - 04:02 AM, said:
Oh okay, I was starting to think it had something to do with the unique Katana we get there >_>
Well it beats me for the performance issues, in the case of the AMC Base I'm sure it's because of some of the stuff you added in but for Oil Rig I got no idea O_o In old Ep2 only the rain brought a bit of issue but whenever I get close to the elevated structure and especially when I go down the stairs under, it becomes utterly unplayable T_T While in old Ep2 that section actually lagged less than the surface.
I'm starting to think it could possibly be due to the new EDuke32 or maybe the fact it's not the build that was originally planed to be used ... I'm not even trying 64 because lagging in Base was worse.
This post has been edited by TheDragonLiner: 08 March 2019 - 04:47 AM
#63 Posted 08 March 2019 - 06:24 AM
And yes, it's a bit surreal (and cool) hearing my voice as Le Sang.
#64 Posted 08 March 2019 - 10:21 AM
Major Tom, on 08 March 2019 - 06:24 AM, said:
I hope you will be able to provide more voice acting, I was blown away by the quality of it (especially compared to our cringeworthy stuff)
#65 Posted 08 March 2019 - 12:36 PM
Somehow the first door of the storage, after we killed the enemies at the beginning, doesn't want to open O_o I was thinking it meant I was to open from behind through the vent but I found no way to open it, so in the end I had to leave the footsoldiers behind. Is it a glitch or did I miss something ?
#67 Posted 08 March 2019 - 01:07 PM
Sangman, on 08 March 2019 - 10:21 AM, said:
I'd definitely love to provide more voice acting for future installments! It was awesome, and it was an honor to voice Le Sang.
#68 Posted 08 March 2019 - 03:18 PM
Jblade, on 07 March 2019 - 12:12 PM, said:
Micky blew up his toilet, get Forge on the horn!
#69 Posted 08 March 2019 - 07:40 PM
Except for the Revolution level, I even found all the secrets again, including the new ones, so I'm happy about that. In Revolution, I could never find the second one, the only one I could find was the one forcefield room that requires the toolbox. One day though, I'll get it.
Onto Episode 2, aka "The REAL Shadow Warrior 2".
#70 Posted 08 March 2019 - 11:51 PM
John Brown, on 08 March 2019 - 07:40 PM, said:
Except for the Revolution level, I even found all the secrets again, including the new ones, so I'm happy about that. In Revolution, I could never find the second one, the only one I could find was the one forcefield room that requires the toolbox. One day though, I'll get it.
Onto Episode 2, aka "The REAL Shadow Warrior 2".
First secret is very close to the start, in the alley way facing the palace - you'll need to do some jumping, but look for a vent
also glad you enjoyed the changes to Snow! I should of changed that line yeah, but other than that I'm happy with it.
#71 Posted 09 March 2019 - 04:19 AM
However ... Zeta Base, near the begining ... that purple trooper behind the forcefield ... BAD, just BAD, this should be changed because I was barely 15 minutes in and the little bugger spawned almost THIRTY freaking drones ! THIRTY !! And he's unattainable at this point of the level.
Really he should be changed ! I'm not the overly complaining type but this really took the piss on me >_> Sorry ^^
Also playing an EDF mission sets you on the filter of Episode 3 even though you use another filter, no big deal but still. I tested out Big Orbit and Complex 2 in order to have James recover from Providence (13 missions in total for him to recover) and it was nice though Complex 2 has way too many hidden switches ... Was the occasion to test Snowfall as well but I'll keep this for the feedback.
#72 Posted 09 March 2019 - 06:05 AM
Is there anything in particular I need to do after leaving the airlock?
#73 Posted 09 March 2019 - 07:13 AM
Major Tom, on 09 March 2019 - 06:05 AM, said:
Is there anything in particular I need to do after leaving the airlock?
I haven't played it yet but from what I remember from the old version you used the blue keycard on the reactor itself with the enviro suit but things probably changed since then ...
#75 Posted 09 March 2019 - 08:37 AM
Jblade, on 08 March 2019 - 11:51 PM, said:
also glad you enjoyed the changes to Snow! I should of changed that line yeah, but other than that I'm happy with it.
cпасибо comrade. All this time I was looking in a red herring area. It was the part after blowing up a wall with C4, right before the transition to playing as James in that level. Where the FAL is in that corner, I thought I had to jump on those boxes and find something in that burned-out hollow building (I was wall-humping, jumping around for hidden secrets high up in the walls like the ones in Duke Burger or Raw Meat), turns out I was overthinking it. Hooray, that's every secret in part 1.
...now to attempt the same in episode 2. For ep 3, when I get to it, I'll just be content with beating it first.
#76 Posted 09 March 2019 - 08:37 PM
Couple things I noticed, though: you are able to get the magic bracers twice in Cairo. If you get the ones in the treasure room second, it cancels out the first and you no longer have unlimited stamina. Also, I think one of the blocks that you have to push with the bracers for the secret with the nuke is set in the wrong position. The secret is open, and when you push the block with the bracers, the secret closes.
#77 Posted 09 March 2019 - 09:13 PM
I really like how the weapons have been redesigned. James' new weapons feel so much more realistic and tighter. The crosshairs are very well detailed. The lens flare in the Egypt section is so cool. I loved the story on the ship in Geoffrey's map. Snowfall's pistols that use both left and right buttons to fire both sides is awesome. It's hard for me to really remember everything, but I can say overall this episode is just amazing and the mod is truly getting better with every release.
I hope this isn't an annoyance. I just wanted to point out a few bugs I noticed:
This post has been edited by Radar: 09 March 2019 - 09:14 PM
#79 Posted 10 March 2019 - 05:34 AM
I played through the main story of episode 3 and what should I say. I'm impressed! This is what shooter games should be today.
I notices some bugs that I would report
And in general. For some reason I have in nearly every map lags. Can someone confirm this?
#80 Posted 10 March 2019 - 11:29 AM
This post has been edited by Radar: 10 March 2019 - 11:30 AM
#81 Posted 10 March 2019 - 11:30 AM
#82 Posted 10 March 2019 - 12:14 PM
Weird news: despite having done several EDF missions, the AMC Squad's budget is -1 K.
I'm hoping the budget goes back to positive levels when I finish the remaining story missions....also, despite the seeming dip, I can still afford gun upgrades for the squad.
This post has been edited by Major Tom: 10 March 2019 - 12:14 PM
#83 Posted 10 March 2019 - 04:36 PM
(PS: just finished Jungle Base again and *holy fart* I'm glad it's over)
#84 Posted 10 March 2019 - 05:29 PM
Major Tom, on 10 March 2019 - 12:14 PM, said:
I'm hoping the budget goes back to positive levels when I finish the remaining story missions....also, despite the seeming dip, I can still afford gun upgrades for the squad.
two different budgets
getting weapons upgrades from the arms dealer is pocket cash that the player earns for doing things like kill enemies during missions.
the character loadout screen, the satellites & factories on the mission overlay map, and project research in the lab all come from the base budget which is earned through factories and completing missions
- did you not notice that adding all those upgrades on the loadout screen cost money from the base budget? stop jamming every upgrade onto a character before it does a mission. Its costing you more to do a mission than you're making from it.
Keep it up and the bank is going to repo your AMC base.
#85 Posted 10 March 2019 - 06:51 PM
This post has been edited by Micky C: 10 March 2019 - 06:52 PM
#86 Posted 10 March 2019 - 07:32 PM
One bug I noticed.
This post has been edited by Radar: 10 March 2019 - 07:34 PM
#87 Posted 10 March 2019 - 08:02 PM
How are you judging length? Episode 3 has fewer “missions” than episode 2, but the missions are typically much longer, especially the Egypt hub.
#88 Posted 10 March 2019 - 10:52 PM
Yeah I definitely feel like ep3 is on par with if not longer than episode 2, especially if you do the extra stuff.
#89 Posted 10 March 2019 - 11:45 PM
In the old User Map version of it there used to be 2 empty research projects but I found nothing in the regular map of today. Are there research files/modules to be found or is it a glitch caused by the old user map ?