Spoiler
This only appears to affect Polymer and may be due to a drill effect in the map, the one which spawns smoke and explosions. Whilst the effect could be removed, this behavior appears to be invalid when the player is not looking at (or in this case, can't see at all) the explosions. Also just noticed a possible issue with texture panning in the second (8-Bit renderer) shot that I'd have to check, there have been some strange goings on with that in both builds.
- Checked and the panning issue existed for both Polymost and Polymer at least as far back as r4593. As nobody else is complaining about that one it isn't important to me as the panning is fine in the map's intended renderer.
Viewscreens are also broken in all renderers, compare with r4593 which is what I made the map with;
Spoiler
Whilst this is an exploit of the screens (in fact I've not seen it done before) it was their original behavior when set up this way. I can provide an example map if required.
I do not know when this issue started as I have not updated EDuke32 in years - "Compiled Sep 7 2014 11:17:13" for r4593 - and only did so to check for such problems. I may have time to backtrack some ways and try to find where these problems started, but damn, there's like five years of snapshots to slog through. Should be able to narrow it down to a year, then a quarter, then a month I guess rather than trying every single one sequentially. I will report back if I have any more information such as tracking down the start of these issues.
EDIT: Viewscreen bug first encountered in r4777 - just one build (in the archives) after the one I've been using for years. I swear I didn't know and it's by pure coincidence, what are the odds?
EDIT 2: Fog issues appear in r6597.