On it's face this seems to be an impossible glitch but its happening. There is a lot more coding that goes with this model, but after running across this glitch I took it down to bare functionality in order to find the problem. The model is not taking cstat 257 to make it blocking and hittable. As a test I tried different cstat numbers for transparency and other effects and they work. Its 257 that refuses to work. I can walk thru the model and can't hit it with weapons. I'm totally baffled as to why. The defs and then the simplified test con code. This is so basic it should be working.
//THUG2 big willy
dummytile 6320 36 40
model "assets/models/thug2/thug2.md3"
{
scale 1.2
shade 0
zadd 24
// model skin definitions are here
anim { frame0 "AnimFrames00" frame1 "AnimFrames25" fps 4 }
frame { frame "AnimFrames00" tile 6320 }
}
-----------------------------------------------------------------------
define BIGWILLY 6320
define BIGWILLYSTRENGTH 80
action ABWSTAND 0 1 1 1 1
useractor notenemy BIGWILLY BIGWILLYSTRENGTH ABWSTAND
cstat 257
ifhitweapon { killit }
enda
