johnnythewolf, on 07 June 2019 - 01:40 PM, said:
Is there not another command that makes enemies more aggressive without increasing their movement speed?
The fast monsters option has been in there (almost) from the start, it's enabled by default when you play on N!, so UV-fast is like N! but without the monsters respawning.
I never noticed any problems with monster movement when playing on N!, I think it's more important, gameplay and difficulty wise, that they shoot faster with the -fast setting.
As a matter of fact, Doomwiki specifies that increased movement speed only affects Pinkies and Spectres while other monsters move less and shoot more, while projectiles move faster.
Try it, it's cool.
As for your question, some of the less conservative source ports may have other, optional tweaks to the monster AI but I haven't really been interested if there are any, or what they might do. It may be good for a mod but not for a classic experience.