What strikes me is that simple solutions never hit my mind the first time.
So, I'll post here, most of the problems that I can not fix (for the moment).
We will resume from the beginning. I will relaunch the subject of BOSS, before the other subject: "bloodpool sprite resize"
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The subject concerned the value "ifspritepal 3" that I chose for a specific action: to make in first action, a BOSS which advances towards the player, before it attacks.
I tested and placed the code in the file, and it did not work. My question was this:
state checkboss2seekstate
ai AIBOSS2SEEKENEMY
ifspritepal 0 nullop
else // a fake way of doing a ifspritepal NOT.
ifspritepal 3 nullop
else
ifspritepal 22 nullop
else
move PALBOSS2RUNVELS seekplayer
endsDo I have to put the same code each time there is "pal 0" and "pal 22" ?

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