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Software vs Opengl

Poll: Software vs Opengl (37 member(s) have cast votes)

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  1. Software (16 votes [43.24%])

    Percentage of vote: 43.24%

  2. Opengl (21 votes [56.76%])

    Percentage of vote: 56.76%

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User is online   Jim Rockford 

  • Banned on Rigel

#31

Polymost sucks to be honest.
0

User is offline   axl 

#32

View PostNewken, on 07 November 2018 - 02:17 PM, said:

Fox's skyboxes are causing stuttering in EDuke32.


Indeed ! These stutterings were causing me a headache. I tried everything and yes, it seems to be related to the use of skyboxes... Any solution for this matter ?
0

User is online   Trooper Dan 

  • Duke Plus Developer

#33

I use them all the time and never had a problem with stuttering. Does it keep stuttering long after they have loaded?
0

User is offline   axl 

#34

View PostTrooper Dan, on 09 December 2018 - 02:27 PM, said:

I use them all the time and never had a problem with stuttering. Does it keep stuttering long after they have loaded?


Not as heavy as in the beginning, but it can cause occasional sudden stutters which can be very annoying in combat. Also, level E2M11 (Lunatic Fringe) is pratically unplayable with it.
0

User is offline   Paul B 

#35

View PostPerro Seco, on 08 November 2018 - 07:11 AM, said:

I'm using an old build (r4525) for a mod I'm working on, and that bug doesn't seems to be present:

http://i66.tinypic.com/154vqrl.png

Sorry for the textures, they are different because of the mod, but the metallic one behind the transparent maskwall and the transparent sprite is a modified version of the tile 341. Here is used as a floor texture, and as you can see it works perfect. I don't know about newer builds because I'm not even able to use them with a correct aspect ratio, so I stick to my beloved r4525. :D


R4525 is around the same vintage I use for mapster editing for so many reasons, including color palette, performance and functionality. However, when running the actual Eduke I will always run the latest release. I prefer classic for testing backwards compatibility but Polymer / HRP for texture aligning, shading and gameplay. Polymost? What's that? Lol

This post has been edited by Paul B: 14 December 2018 - 07:15 PM

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