Prodeus "Another retro shooter that looks awesome"
#1 Posted 07 November 2018 - 08:28 AM
https://twitter.com/...202542452350984
#2 Posted 07 November 2018 - 09:45 AM
#3 Posted 07 November 2018 - 09:55 AM
This post has been edited by Zaxx: 07 November 2018 - 09:58 AM
#5 Posted 07 November 2018 - 09:56 AM
I wish this and other retro shooters would stop using "the same corridors in space as in every other retro shooter" again and again and again, though.
#6 Posted 07 November 2018 - 11:54 AM
Zaxx, on 07 November 2018 - 09:55 AM, said:
Amid Evil uses UE4, and it's one of the examples where the negine in question greatly influences the choice. Amid Evil would lack one of it's stylistic choices (High res 2D sprites with real-time normal and specular mapping applied) if it was in Unity.
Unity is "fine" but it takes a significant amount of work to get great performance out of it once you start pushing graphics. Even Dusk had issues early on .
#7 Posted 07 November 2018 - 01:54 PM
All it looks like is a low res filter applied over it.
The assets look really well done and I like the look of the levels, though.
#8 Posted 07 November 2018 - 04:45 PM
HulkNukem, on 07 November 2018 - 01:54 PM, said:
All it looks like is a low res filter applied over it.
Yep. Also the obnoxious HUD.
#9 Posted 07 November 2018 - 05:08 PM
However, there is talent working on this game. If you go through the Twitter account you will see gameplay and such but also a level designer from Overkill / Raven Software
#10 Posted 07 November 2018 - 09:30 PM
HulkNukem, on 07 November 2018 - 01:54 PM, said:
All it looks like is a low res filter applied over it.
It's almost as if they've made low res scans / recreations of handmade sculptures... different times, different methods, dude.
This post has been edited by Zaxx: 07 November 2018 - 09:32 PM
#11 Posted 08 November 2018 - 12:21 AM
#12 Posted 08 November 2018 - 01:36 AM
https://twitter.com/...435487266385921
#13 Posted 08 November 2018 - 02:22 AM
#14 Posted 08 November 2018 - 02:50 AM
TerminX, on 08 November 2018 - 01:36 AM, said:
https://twitter.com/...435487266385921
That is such an odd choice.
#15 Posted 08 November 2018 - 11:56 AM
TerminX, on 08 November 2018 - 01:36 AM, said:
https://twitter.com/...435487266385921
/me sounds the poseury alarm
#16 Posted 08 November 2018 - 12:13 PM
#17 Posted 08 November 2018 - 01:33 PM
Zaxx, on 07 November 2018 - 09:30 PM, said:
Huh? I don't get what you're saying.
This would look better if they just dropped the filter.
The models look too high quality to have the filter and jerky animations to pull off a retro look, instead it looks like an afterthought. It would look 100000x better if they just got rid of them and made it look like a modern game with old school gameplay.
Like I said before, the models and level art look real good, and it appears they are handcrafting the levels which is a plus, and the little bit of gameplay I've seen looks fun, it looks like some real talent is behind it.
This post has been edited by HulkNukem: 08 November 2018 - 01:36 PM
#18 Posted 09 November 2018 - 12:02 PM
HulkNukem, on 08 November 2018 - 01:33 PM, said:
This would look better if they just dropped the filter.
The models look too high quality to have the filter and jerky animations to pull off a retro look, instead it looks like an afterthought. It would look 100000x better if they just got rid of them and made it look like a modern game with old school gameplay.
Like I said before, the models and level art look real good, and it appears they are handcrafting the levels which is a plus, and the little bit of gameplay I've seen looks fun, it looks like some real talent is behind it.
But if you look at the maps it's clear that they are aiming for simplified map geometry, they have this "slightly improved classic Doom" feel to them... and that's why "downgrading" the enemy models work too. Sure, the models would look better if they've left them as they were but then the overall aesthetic wouldn't be coherent. I mean super detailed models running around on blocky maps would look like shit.
Btw. here's a video where you can see how detailed their models are so you can cry more :DD :
Anyway from looking at the weapon models I think that the filter won't be super agressive when you actually see all this stuff on your screen so you will notice the detailed models but only from up close.
This post has been edited by Zaxx: 09 November 2018 - 12:05 PM
#19 Posted 09 November 2018 - 12:41 PM
#20 Posted 09 November 2018 - 01:02 PM
Zaxx, on 09 November 2018 - 12:02 PM, said:
It's not that hard to make something vaguely modern-looking with just the basic tools Unity and Unreal gives you. The guy working on Dusk said it actually took him some effort to make Unity look as bad as he wanted it to look. Nailing a believable retro aesthetic is difficult on multiple levels. I'm not convinced by Prodeus at this point.
I mean, decent effects with low level geometry is just typical amateur design. Not saying devs are amateurs, but what matters is how your target audience takes it.
I'll wait until I see more gameplay video, maybe it'll be fun in spite of the awkward aesthetic.
#21 Posted 09 November 2018 - 01:26 PM
thricecursed, on 09 November 2018 - 01:02 PM, said:
Well if you look at the game's website...
Honestly when I see Raven developers unshackled from slaving away on CoD I clap!
#22 Posted 09 November 2018 - 03:35 PM
Zaxx, on 09 November 2018 - 12:02 PM, said:
Oh okay, you are one of those people
#23 Posted 09 November 2018 - 03:50 PM
HulkNukem, on 09 November 2018 - 03:35 PM, said:
No, I did not mean it as "plz cry moar!", I just think that based on the stuff you bring up you expect a bit too much from a game that is developed by two people.
I mean just try thinking logically for a second and you'll get your answers.
Why do the models look like this?
- Because they want them to look this way
- Because it wouldn't fit the art style of the maps
- Because detailed models demand higher quality animations and they clearly don't have that
I'm sure you can come up with more reasons for this and if you keep on thinking logically it's likely that all of those will be good answers.
And really I think that this sort of criticism is pointless until we actually see the game in motion. GIFs and still screenshots can't show off how the game looks and feels.
#24 Posted 09 November 2018 - 03:51 PM
Zaxx, on 09 November 2018 - 12:02 PM, said:
#25 Posted 09 November 2018 - 03:53 PM
Commando Nukem, on 09 November 2018 - 03:51 PM, said:
And you're a mindless idiot who is capable of misinterpreting a sentence just because there are words in there that are part of a meme. How about reading and getting the context instead?
Fuck, I hate that nowadays you can't even write a comment on the internet without some dumbos jumping at your throat because they misunderstood something. Well guess what, I'm offended by your stupidity that can lead you to disregard a whole post because there were two words in there you did not like. Fucking flower children.
This post has been edited by Zaxx: 09 November 2018 - 04:02 PM
#26 Posted 10 November 2018 - 09:58 PM
TerminX, on 08 November 2018 - 01:36 AM, said:
https://twitter.com/...435487266385921
This gave me a hard-on.
#28 Posted 17 November 2018 - 09:06 AM
Zaxx, on 09 November 2018 - 03:53 PM, said:
Fuck, I hate that nowadays you can't even write a comment on the internet without some dumbos jumping at your throat because they misunderstood something. Well guess what, I'm offended by your stupidity that can lead you to disregard a whole post because there were two words in there you did not like. Fucking flower children.
It's a joke, not a dick, don't take it so hard.
#29 Posted 17 November 2018 - 09:40 AM
Commando Nukem, on 17 November 2018 - 09:06 AM, said:
Meh, it was more of a reaction to Hulk's post.