Themed maps "Aliens themed maps, Doom themed maps and other themed maps"
#1 Posted 08 September 2018 - 01:13 AM
Maps I already aware of
Aliens Themed Maps
Alien 4: Resurrection
Alien Resurrection
Aliens (Jeremy Mason)
Aliens (Marek Kubáček)
Aliens (Peter Kucera)
Aliens2
Aliens for Plutonium Pak
Colony A2
Fury 161
LV426
Messhall A2
Nostromo
Doom Themed Maps
Doom
DooM 3D: Duke in Space
Doom II e1m1 for Duke
Doom II map01
Doom3
Doomed entryway
Doomtoo
Dr. Doom
DukeDoom (Douglas Ennis, Peter Behler)
DukeDoom (Rob Ellis)
E1M1 (Patrick Gowland)
e1m1 (Tony Man (Manga))
e1m5 From Doom 1 converted for Duke3d
Episode 4, Mission 6 Conversion Level From Doom
Hangar
The Gantlet
wgdoom1
#2 Posted 08 September 2018 - 10:35 PM
https://www.dukemaps.net/?p=8437
Also I made a Duke map named The Rock after the movie. http://www.dukemaps.net/?p=425
This post has been edited by Paul B: 08 September 2018 - 10:36 PM
#3 Posted 08 September 2018 - 11:25 PM
#4 Posted 08 September 2018 - 11:46 PM
There's also a Tower of Babel and Gotcha recreation in Duke, as well as the "Halls of Doom" series by zykov eddy which are less recreations and more attempts to recapture the spirit of the original episodes.
This post has been edited by Ninety-Six: 08 September 2018 - 11:48 PM
#5 Posted 09 September 2018 - 12:17 AM
#6 Posted 09 September 2018 - 02:44 AM
https://forums.duke4...p-for-dukeplus/
#8 Posted 09 September 2018 - 04:28 AM
This post has been edited by ViDi: 09 September 2018 - 04:29 AM
#9 Posted 09 September 2018 - 04:32 AM
ViDi, on 09 September 2018 - 04:28 AM, said:
Probably because taking a map designed for a true 3D engine and de-making it to a sector-based one, room-over-room or not, is rather difficult.
That being said, a part of my mind is yelling at me that I have, in fact, seen a Quake map in Duke, or at least a Quake-themed one...
#10 Posted 09 September 2018 - 04:34 AM
#11 Posted 09 September 2018 - 04:52 AM
#13 Posted 21 September 2018 - 11:12 PM
#14 Posted 22 September 2018 - 05:07 AM
I guess Yahtzee's Age of Evil fits the bill if you mute the (very upbeat) music.
Zykov Eddy's A Dream trilogy
Curtis Tuckfield's Duke Nukem 2000 TC
Decay and Graveyard if your computer has the specs for it.
This post has been edited by Phredreeke: 22 September 2018 - 05:09 AM
#15 Posted 22 September 2018 - 05:34 AM
Of course there's the legendary Red series, and It Lives if you want something more in the horror category. Octo Desperado is also fairly good for that.
There's also Haunted Nukem, which is more about creating a spooky atmosphere over much anything else.
#16 Posted 22 September 2018 - 10:34 AM
Dracula's Castle and The Thing are the only Halloween-ish maps I know so far. I tried to find that Duke Spookem but failed. I guess it was never released. Too bad.
Phredreeke, Ninety-Six, thanks guys.
#17 Posted 22 September 2018 - 11:08 AM
#19 Posted 22 September 2018 - 12:01 PM
ViDi, on 22 September 2018 - 10:34 AM, said:
Duke Spookem wasn't, no, but a map for it was: Dracula's Castle.
#20 Posted 22 September 2018 - 12:01 PM
Hell-O-Ween
Rural Nightmare
Haunted Nukem
Draculas Castle
HAUNTED NUKEM :The Sanctum EP2
#22 Posted 22 September 2018 - 01:21 PM
another had a haunted style - Poormann's Library by High Treason
#24 Posted 25 September 2018 - 01:26 PM
So far those I know:
Caribbean Life's a Beach: Alien Remains (boss level) by Charlie Wiederhold
Last Reaction and Water Bases: E2L2-E2L7 (Somewhere Else, Green Harbour, Crystal Mine, A Gate to Atlantis, Atlantis Underground, Ace of Clover) by George W. Bernard
Underwater Sub Base (for the failed Duke 007 TC) by Jason Bredhauer
Bobsp4 by
Aqua series by Ben Roffelsen (probably the last didn't really qualify)
#25 Posted 25 September 2018 - 03:44 PM
#26 Posted 13 July 2020 - 08:10 AM
#27 Posted 13 August 2020 - 03:48 AM
The original Doom E1 plays with this trope of abandoned/infested human tech bases a la Aliens, and is very consistent in the way this is executed. Duke3D's E2 basically takes the same concept but gives it its own treatment that is different from Doom's -- sometimes more eerie and creepy, but more or less following the outlines seen in LameDuke and the videos of later, unreleased development builds (I wish there was more of the "realistic" areas like the armoury, locker room, cantina and sleeping quarters in the final version though).
I don't know how to put it more exactly, but the "feel" or Duke3D's E2 and Doom's E1 is different. In Doom, you are infiltrating vast, sprawling complexes infested with zombies and whatnot, while Duke gives you more verticality but the spaces are generally more narrow (the environments being space stations and all). I was wondering if there are Duke3D user maps with a "techbase" theme that go after the Doom "feel" without copying the actual layouts of Doom levels?
#28 Posted 13 August 2020 - 04:08 AM
Otherwise there are numerous military base levels that might fit the bill, but I'd have to go look since admittedly a lot of those tend to run together in my memory.
EDIT: Spacetronic might be another one to look into. That one has a slightly looser (but still extant) sense of semi-realism and generally takes place on a single plane. There's also the WGSpace episode, if you can stomach the high amount of Battlelords.
This post has been edited by Ninety-Six: 13 August 2020 - 04:11 AM
#29 Posted 13 August 2020 - 08:28 AM
MrFlibble, on 13 August 2020 - 03:48 AM, said:
The original Doom E1 plays with this trope of abandoned/infested human tech bases a la Aliens, and is very consistent in the way this is executed. Duke3D's E2 basically takes the same concept but gives it its own treatment that is different from Doom's -- sometimes more eerie and creepy, but more or less following the outlines seen in LameDuke and the videos of later, unreleased development builds (I wish there was more of the "realistic" areas like the armoury, locker room, cantina and sleeping quarters in the final version though).
I don't know how to put it more exactly, but the "feel" or Duke3D's E2 and Doom's E1 is different. In Doom, you are infiltrating vast, sprawling complexes infested with zombies and whatnot, while Duke gives you more verticality but the spaces are generally more narrow (the environments being space stations and all). I was wondering if there are Duke3D user maps with a "techbase" theme that go after the Doom "feel" without copying the actual layouts of Doom levels?
It's been too long since I last played that map for me to remember how many of those boxes it ticks exactly, but reading your post instantly reminded me of Ice Station Colossus: https://msdn.duke4.n...ticestation.php
Also I always thought The Last Pissed Time did a great job at simulating a coherent facility with some fancy new tech, very credible design and arguably a handful of head scratchers (so it's not as straightforward as a Doom map would be at all, if anything it's quite the complex piece): https://msdn.duke4.n...tpissedtime.php
I also very much back the mention of ABBA, and would like to say Billy Boy's and Zaxtor's maps in general tend to convey that feeling of immersion within a credible set piece, in my opinion. Another one I haven't played in maybe 20 years now that comes to mind is Decay: https://msdn.duke4.net/hotdecay.php (edit - just watched a video playthrough of the map on YouTube to refresh my memories, and now I think it may be on a scale that's too small to really qualify) and then the last Bobsp map also had a stronger sense of location than most levels but I guess if I keep digressing, I'm just going to keep listing every map I find has that as its strong point.
Most of Alejandro Glavic's maps I can tell also aimed at conveying a certain visual identity in-verse that alluded to being part of something bigger, but in reality he would focus on tiny detail so much the resulting levels always felt enclosed and boxy to me, more than they ever felt open and conceptually grand. Just throwing in the wild guess that such a style is exactly the opposite to what you're looking for?
This post has been edited by ck3D: 13 August 2020 - 08:50 AM
#30 Posted 13 August 2020 - 11:05 AM
In the meantime I checked out almost all of the maps from ViDi's pack that use stock art, plus several with custom art and/or other content. Most of these go straight for replicating the layout of certain Doom maps (E1M1 and MAP01 being favourites among others), and frankly, they are mostly dull to play and not very good to look at. They just highlight how different the Doom level aesthetics and game balance are from Duke3D's.
I did like William Gee's reimagining of E1M1 though, and Zykov Eddy's work with MAP01.