X-Vector, on May 26 2009, 07:05 AM, said:
Does that mean you're with Scott Alden on this one (i.e. it all went haywire post-2001)?
It's more about the fact that that would have meant I could have been on the ground floor of helping build the company/franchise.
X-Vector, on May 26 2009, 07:05 AM, said:
I must say that I'm still a bit disappointed that things didn't work out with Aliens: CM.
There's just so much potential in an Aliens game that it could have been one of the most tense experiences ever and it would somehow have been cool to 'know' someone who worked on it.
Me too... I think you'll still see it though.
X-Vector, on May 26 2009, 07:05 AM, said:
CoD really doesn't do much for me unfortunately, at first glance it just looks like yet another semi-realistic war FPS, high production values and lots of stuff blowing up notwithstanding.
I can see though why you made the move; a steady paycheck is a great stress reliever especially in these times and the fortune, fame and nookie associated with being part of the upcoming biggest selling game ever probably don't hurt either.
Thankfully I've managed to build up enough of a network that I've never been *too* worried about a steady paycheck... and I've been smart enough with my finances to be able to live for quite a while on savings. I need to do even better though.
Up until CoD4 I never really thought about coming here, but CoD4 floored me with the quality of execution and the commitment to fun over actual realism. I'd say CoD4 is one of the least realistic military shooters, even though it uses all realistic elements. It just oozed quality though, so I felt very fortunate to be given an offer. There are only two other FPS companies that I'd *really* want to work for.
megamustaine, on May 26 2009, 10:26 AM, said:
He just hasn't updated it.