Random HTTKC discussion "Split from the Ion Maiden thread"
#1 Posted 01 May 2018 - 11:10 AM
Termin X. I must appologize for my last private message to you, but you must understand I am a quite rare guest of these forums these days. I just didn't know. You are not one of my most beloved persons from this community, but man, you do have a big, bussiness head and you do a good job.
Good luck!
This post has been edited by LAW: 01 May 2018 - 11:11 AM
#2 Posted 01 May 2018 - 02:30 PM
Perro Seco, on 30 April 2018 - 11:46 AM, said:
Flexibility. You can play the game however you want--play it like a modern game where the game does all the saving itself and death just sets you back a bit, or turn the save checkpoints off and rely entirely on manual saves, etc. My understanding is that we're also supporting restarting the level with only the pistol in the full version as well.
LAW, on 01 May 2018 - 11:10 AM, said:
Good luck!
Thanks. It's always nice when someone who doesn't like you has something good to say about you anyway.
Yes, we are somehow realizing the dream of making our own Build game and having 3DR publish it.
I still want to do HTTKC someday, even if it would have to be without Nuclear Winter, Caribbean, and Duke it out in DC--Gearbox implies that the rights to those aren't secured and that their inclusion in Megaton Edition wasn't legal. Regardless, the ports of Duke Nukem 64 and Total Meltdown are very good and I still believe that making them available to a wider audience via official release would be a commercial success. There are literally millions of people who played these games on consoles who are unable to get the exact experience they remember without finding the mod versions of 64 and TM or using the original hardware, which in the case of TM was barely even playable.
#3 Posted 02 May 2018 - 01:01 AM
TerminX, on 01 May 2018 - 02:30 PM, said:
I guess it was a sarcasm. I didn't say I don't like you, maybe in the past, but it was back then. Now it is a rough friendship
Quote
Rare thing to be heard on the PC gaming forum. I am pleased.
Quote
I have had two copies of this game and the first real slowdown I have encountered was in the Spin Cicle level. I found the game to be very, very playable.
I will PM you again. Please try to answer in the meantime.
#4 Posted 02 May 2018 - 01:53 AM
#5 Posted 02 May 2018 - 07:31 AM
TerminX, on 01 May 2018 - 02:30 PM, said:
I didn't realise until today that HTTKC was to include DN64 and Total Meltdown ports, I totally agree that an official PC release of these would be awesome, hopefully it will come true one day.[/offtopic]
#6 Posted 04 May 2018 - 03:59 PM
TerminX, on 01 May 2018 - 02:30 PM, said:
This is obscene. The license is being handled terribly if this the case.
It should be very very simple. Do you have permission to make a Duke Nukem game? Yes? You have access to reference and reuse all Duke Nukem concepts and content that have ever existed within the franchise. This would create an ecosystem of creativity that *might* create some franchise friction but that's far less of an issue until the franchise is generating enough revenue to properly fund a universe management team who does nothing but collate legacy info into the one true Duke Bible and then sell to Disney. Until then... maybe be more interested in making it worth people's time to use your franchise.
Let go and let people make some games again and try their best to extend your legacy into the future.
#7 Posted 04 May 2018 - 04:10 PM
Zaxx, on 03 May 2018 - 04:14 PM, said:
As for reviewers, especially when it comes to the current "internet age" I think the main problem is the lack of time. When you have to produce content for Youtube or when you're writing a review for a website you have to work fast if you want to have people to watch / read your shit because if you take your time your review will be the last one out and at that point people will just stop caring.
I 100% agree with you. I have been bit by the "I know how to play a shooter... FU... OH SHIT!".
Have you contemplated an alternative?
Is our destiny gravitationally bound to the lowest common viewer?
Is the big bang the moment the capable can no longer stand being equated with the n00bs?
This post has been edited by JumpJaneJump: 04 May 2018 - 04:12 PM
#8 Posted 04 May 2018 - 04:13 PM
JumpJaneJump, on 04 May 2018 - 03:59 PM, said:
Atari claims another victim, I guess.
#9 Posted 04 May 2018 - 04:17 PM
Hendricks266, on 04 May 2018 - 04:13 PM, said:
I want to hear this out in the open... Atari is entirely responsible for blocking NW/Carib/DC from being available to all Duke Nukem IP projects utilizing/referencing them?
This post has been edited by JumpJaneJump: 04 May 2018 - 04:18 PM
#11 Posted 04 May 2018 - 04:34 PM
My venting means nothing, but it's something.
This post has been edited by JumpJaneJump: 04 May 2018 - 05:15 PM
#12 Posted 05 May 2018 - 07:11 PM
Hendricks266, on 04 May 2018 - 04:18 PM, said:
Who do you as a person wishing to access them... understand holds the reins on usage of NW/DC/DC?
#13 Posted 05 May 2018 - 08:02 PM
This post has been edited by Fox: 05 May 2018 - 08:03 PM
#14 Posted 06 May 2018 - 09:53 AM
#15 Posted 06 May 2018 - 10:55 AM
Fox, on 05 May 2018 - 08:02 PM, said:
As evidenced by the dozens and dozens of pages of posts from "pretend" lawyers in the forum we would have no problem finding people to litigate for free.
#16 Posted 06 May 2018 - 11:05 AM
What would the legal situation for including Duke 64 and Total Meltdown (and maybe even the Saturn music pack) in a commercial release be like?
#17 Posted 06 May 2018 - 06:20 PM
#18 Posted 07 May 2018 - 12:25 AM
Plug n Pray is something that could fit between The Birth and Alien World Order as a semi official episode, although without those weird changes in palette/textures. It's advantage of not being in conflict with the other episodes (except some minor unnecessary Protector Drone art change in The Birth, but even that can be fixed easily, since they weren't used in game). Some questions the quality of the levels, and the boss is a joke (although not worse than AWO's flamer Cycloid) though. I still think it's a safest bet for an official inclusion, more so than any of the 3 Megaton episodes.
#19 Posted 07 May 2018 - 12:38 AM
Nancsi, on 07 May 2018 - 12:25 AM, said:
Plug n Pray is something that could fit between The Birth and Alien World Order as a semi official episode, although without those weird changes in palette/textures. It's advantage of not being in conflict with the other episodes (except some minor unnecessary Protector Drone art change in The Birth, but even that can be fixed easily, since they weren't used in game). Some questions the quality of the levels, and the boss is a joke (although not worse than AWO's flamer Cycloid) though. I still think it's a safest bet for an official inclusion, more so than any of the 3 Megaton episodes.
Honestly after playing through PnP I don't think it's quite on the level where an official Duke 3D episode should be. With a bit of polished and some changes to pacing in level design it could be though, that's what I'd like to see in an official re-release of Duke 3D one day.
#20 Posted 07 May 2018 - 01:17 AM
Zaxx, on 07 May 2018 - 12:38 AM, said:
I always felt the author started rushing the episode after the first 3 levels. Despite the flaws of NZ and TT, they are pretty ambitious work, large maps with interesting layouts and great concepts, with some polish they could even be great maps. GM is the best of the bunch as it was made with care, but also without those flaws that appeared in the first 2 maps. After that I felt the rest of the levels were just done in days to finish the thing in the proposed time. Alien Rendezvous looks bad even for a secret level.
This post has been edited by Nancsi: 07 May 2018 - 01:17 AM
#21 Posted 07 May 2018 - 05:34 AM
Zaxx, on 07 May 2018 - 12:38 AM, said:
What are your thoughts on PnP vs NW?
#23 Posted 07 May 2018 - 09:42 AM
Phredreeke, on 07 May 2018 - 07:47 AM, said:
I dunno, I did not feel the pain when I played PnP but when it comes to NW all I felt was pain.
#24 Posted 07 May 2018 - 09:43 AM
DC has some nice architecture, but the gameplay is mercilessly boring, and the lack of colours and lights also hurt a lot.
Nuclear Winter is like 10000 feet below PnP.
#25 Posted 07 May 2018 - 10:29 AM
#26 Posted 07 May 2018 - 10:33 AM
Phredreeke, on 07 May 2018 - 10:29 AM, said:
Ministry of Fear is a very interesting concept, I liked its atmosphere, texturing, the different volume of the music as you play on different parts of the map, but it still felt rushed, and became very short at the end.
This post has been edited by Nancsi: 07 May 2018 - 10:33 AM
#27 Posted 07 May 2018 - 12:53 PM
This post has been edited by Jimmy: 07 May 2018 - 01:08 PM
#28 Posted 07 May 2018 - 09:49 PM
Nancsi, on 07 May 2018 - 09:43 AM, said:
DC has some nice architecture, but the gameplay is mercilessly boring, and the lack of colours and lights also hurt a lot.
Nuclear Winter is like 10000 feet below PnP.
IMHO none of the official releases is like the original 3 episodes. With the except of some secret levels, the 3 episodes have a very dynamic gameplay.
The Birth has the best graphics and level design, but the second half of the episode is not very fun. D.C. and Caribbean are very fun in the beginning, but they just feel dragged later. Nuclear Winter is a joke. Plug and Pray has better level design than the add-ons, but the gameplay is atypical, since it was a console port.
#29 Posted 07 May 2018 - 10:05 PM
Nevertheless, the atmosphere of this episode is unique and delivers this kinda oppressive and/or weird feeling, supported by Lee Jackson's excellent soundtrack. It's something that was rarely achieved again later on - maybe with Jason Bredhauer's ep.4 imitation in JJDuke.
#30 Posted 07 May 2018 - 11:58 PM
Fox, on 07 May 2018 - 09:49 PM, said:
Not you too now !
Oh well, feels like you caught the PnP virus.
My prescription:
- Daily dose of Life's A Beach episode, 2 maps every morning and evening
Don't stop your treatment until you realize PnP is shit. Never skip a map and come back see me next week.
This post has been edited by MetHy: 08 May 2018 - 12:03 AM