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Crash when using per-map art files

User is online   NightFright 

  • The Truth is in here

#1

I am experimenting with grouping together several maps using the per-map art file feature (mapname_00.art). In this example, I have arranged LEM 1-4 as one-level episodes. Lem2-4 all use tiles014.art, so I renamed files like lem2_00.art, lem3_00.art, lem4_00.art.
However, EDuke32 crashes to desktop when starting a new game after loading maps in a specific order. I am unable to figure out the pattern. Remarkably, it crashes sooner with certain combinations than with others.

Crashes appeared in this sequence:
Numbers below represent the episode from the ingame menu. Last number is the episode that crashed.
How to test: Choose one episode, load. Then choose "New game", pick a different episode, load. Repeat (if possible).
21 (this means: Lem II loaded successfully, Lem I crashed --> etc)
23
31
41
42
43
123
142
143
241
243
342
321
1342
13241
13242

In the EDuke32 log, these lines always appear after the crash:
current actor: 404 (4154) <-- values can be different
g_errorLineNum: 43, g_tw: 124 <-- always the same

Used EDuke32 build/config:
EDuke32 2.0.0devel r5326 (32-bit)
Windows 7 64bit
Intel Core i5/750 @2.67 GHz, 4GB RAM
nvidia GeForce 9500 GT (ForceWare 341.44)

How to use attached test file(s):
- Extract folder into EDuke32 dir
- Load EDuke32 with -jlemtest parameter
- Select "Lem Series" from EDuke32 menu

This post has been edited by NightFright: 11 August 2015 - 07:16 AM

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User is offline   Helixhorned 

  • EDuke32 Developer

#2

No luck in reproducing so far.

 NightFright, on 11 August 2015 - 07:05 AM, said:

However, EDuke32 crashes to desktop when starting a new game after loading maps in a specific order.

And it crashes consistently for a given pattern?

Quote

Numbers below represent the episode from the ingame menu. Last number is the episode that crashed.
How to test: Choose one episode, load. Then choose "New game", pick a different episode, load. Repeat (if possible).
21 (this means: Lem II loaded successfully, Lem I crashed --> etc)

After choosing one episode, what am I supposed to load? Could you expand a bit to mention explicitly where you save a game?

Quote

In the EDuke32 log, these lines always appear after the crash:
current actor: 404 (4154) <-- values can be different
g_errorLineNum: 43, g_tw: 124 <-- always the same

This C-CON state dumps have rarely (if ever) helped debugging general crashes. Is an eduke32.crash.log file generated? (If yes, check its modification date to be sure it contains recent information.)

Quote

Used EDuke32 build/config:
EDuke32 2.0.0devel r5326 (32-bit)
Windows 7 64bit

It there a reason you're running 32-bit EDuke32 on a 64-bit OS? Maybe the crash is 32-bit only; I haven't yet checked such a build.
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User is offline   Hendricks266 

  • Weaponized Autism

  #3

Using r5326 (32-bit) from synthesis, I can't reproduce this either.
0

User is online   NightFright 

  • The Truth is in here

#4

I am unable to use 64-bit builds on this machine here since it wouldn't work, EDuke32 would hang on startup. Never figured out why, PC has 4GB RAM and is working with a 64-bit Win7, but well.

The crash would happen already when loading the new episode/map, you wouldn't have to do anything. I will check this on my other PC at home with more RAM and Win10.

This post has been edited by NightFright: 16 August 2015 - 11:31 PM

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