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Alien Armageddon [RELEASE] "showcasing sebabdukeboss20 characters with some enhancements"
#1051 Posted 27 March 2019 - 10:48 AM
#1053 Posted 27 March 2019 - 11:42 AM
Katrix Kytarix, on 27 March 2019 - 10:51 AM, said:
He should have been more specific.
#1054 Posted 27 March 2019 - 02:35 PM
Katrix Kytarix, on 27 March 2019 - 10:51 AM, said:
This post has been edited by Marya: 27 March 2019 - 02:37 PM
#1055 Posted 02 April 2019 - 09:24 AM
#1056 Posted 02 April 2019 - 09:31 AM
Marya, on 02 April 2019 - 09:24 AM, said:
I think that's very unlikely. For one thing, the copyrighted material in AA isn't readily visible to someone until they download it. So it's unlikely to be spotted by bots. Also, in theory any of it that is parody (which is most of it) is protected under Article 13 anyway.
The only potential problem I see would be videos of AA getting flagged/demonetized by YouTube.
#1057 Posted 02 April 2019 - 09:46 AM
Trooper Dan, on 02 April 2019 - 09:31 AM, said:
#1058 Posted 02 April 2019 - 10:25 AM
Radar, on 27 March 2019 - 10:48 AM, said:
As far as I understand it was gonna be a sequel, but it ended up as the first level of AA.
Marya, on 02 April 2019 - 09:46 AM, said:
Generally speaking copyright laws mark using the original material for educational or parody purposes as fair use. Anyway the IP holders can change their minds in any moment.
This post has been edited by Mike Norvak: 02 April 2019 - 10:31 AM
#1059 Posted 02 April 2019 - 10:29 AM
Marya, on 02 April 2019 - 09:46 AM, said:
Yeah, it's something similar to the "fair use" doctrine in the USA, whereby inclusion of copyrighted material is allowed for the purposes of quotation, criticism, review, caricature, parody and pastiche. The problem is that the law still puts the burden on internet platforms to make a reasonable effort at policing themselves, and the easiest way for them to do that is play it safe and use algorithms that block anything that looks like it might be a violation. So a lot of stuff that's not actually in violation of Article 13 might be blocked because it's easier to do that than investigate every usage of IP to see if it's legit. However, keep in mind that platforms still have some time to implement it and we don't know what the actual effect will be. We do know that Google is already a big dick even without Article 13, though. So, like I said, it might impact promotional videos and streams and such, but it seems very unlikely to impact an actual mod content.
#1060 Posted 02 April 2019 - 04:39 PM
#1061 Posted 03 April 2019 - 03:05 AM
Private persons or privately run forums will continue as before.
I hate that they let Article 13 (which now is Article 17, btw) pass. But hey, maybe people will then go to smaller upload sites for videos and stuff, breaking a little of facebooks, googles (YouTubes) and other companies monopolies.
#1062 Posted 03 April 2019 - 03:36 AM
#1063 Posted 03 April 2019 - 06:50 AM
Phredreeke, on 03 April 2019 - 03:36 AM, said:
I've actually been fiddling around with it so.... maybe after 3.0's release. I do have to take creative liberties with all the Penthouse girls since they don't work gameplay wise. They're too big, have the wrong colors, and have no code or animations whatsoever. It always bugged me how bad they looked as if they were newspaper cutouts taped to a magazine spread. Also many of the girls are the same woman so of course I'm gonna vary them up.
#1064 Posted 03 April 2019 - 06:59 AM
#1065 Posted 03 April 2019 - 10:21 AM
![:lol:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
This post has been edited by fuegerstef: 03 April 2019 - 10:21 AM
#1066 Posted 03 April 2019 - 04:03 PM
#1067 Posted 04 April 2019 - 09:39 AM
sebabdukeboss20, on 03 April 2019 - 06:50 AM, said:
#1068 Posted 20 April 2019 - 06:04 AM
Namely, I think the songs "Loading" and "I wish this game would never end" from Duke 2 would fit much better than the current choices.
The originals were in IMF format, so you'd have to use a remix. The remaster I found here sounds quite nice:
I attached a zip with OGGs of the songs in question, with proper credit being given in the metadata.
Attached File(s)
-
duke2_suggestions.zip (1.86MB)
Number of downloads: 394
#1069 Posted 21 April 2019 - 02:50 PM
I like the story you guys are going for. The emperor seems interesting in that he appears to be some kind of lanky, slim mastermind, rather than a monstrous brutish beast built for combat. A breath of fresh air actually.
Also, man those Alien Commandos must have been taking lessons from the Skaarj. First time I saw them, they absolutely destroyed me with their Flak cannon.
As usual, I kept track of list of bugs and issues. Some may already have been reported and fixed, as I'm kinda late:
- stalker.mid plays during the episode 4 briefing. In fact it'll always play the music defined for E1L1.
- The "giveitems" gamevar seems to be broken. If enabled, it will reset Nightvision and Holoduke to 50% on each map start, regardless of its previous amount. If disabled, it'll even take the items away.
- When Bombshell holds the Shrinker/Babifier, the Quick Kick cannot kill Protozoid Slimers for some reason. This does not happen for Duke.
- Terminator Dukebots and Mega Octabrains always shoot in the direction of the player, even when visibly facing and attacking another entity (Holoduke, Civilians etc.)
- When detonating the pigcop tank using its self-destruct button, it leaves behind what seems to be the wreckage of a recon car, rather than that of the tank.
- Pressing use on the pig stripper as Bombshell plays Duke's voice instead. ("Damn, you're ugly")
- Two voice line triggers in episode 4 ("Looks like it's time for me to go postal" in E4L6 and "Holy Cow" in E4L8 when entering the exploding red room) always play Duke's voice, even when playing as Bombshell solo.
- Rolly Turrets seem to sometimes get stuck in their firing frame, at which point they will refuse to attack enemies. I don't know the exact conditions under which this happens.
- Terminator Dukebots can crouchwalk. When they do so, they briefly change their sprite to the half-destroyed one, before reverting back to the upright form.
- The green "assimilated" babe on a pillar (see first attachment) when killed leaves behind a bloodied pillar that cannot be destroyed, unlike the non-assimilated counterpart.
- The first end screen after defeating Dr. Proton is cut off at the top, see second attachment.
- When a pigcop is shrunk, you'll often briefly see a frame of the pigcop tank in its place.
- Edit: See fourth attachment, a weird sprite (the number "6") appeared in one Episode 4 map that was considered an enemy by the radar, and was fully blocking. No idea what happened here.
- Edit: The babe seen in the fifth attachment is intangible and cannot be destroyed.
Oddities (probably not bugs. or not worth fixing):
- Message scale depends on the level stats scale, and this is always set to 88% every time an episode is started. I assume this is a hack to accomodate the new message display?
- Swapping characters with nightvision removes the screen tint.
- Gibs of shrunk enemies turn large once they come to a full stop.
- Japanese Schoolgirls can't drown, whereas all other civilians do. (intentional?)
- Generic gibs seem to be upscaled even though I wasn't using the upscale bat file. (see third attachment)
- Armor is unbounded with nuke tokens. (intentional?)
This post has been edited by Doom64hunter: 21 April 2019 - 02:55 PM
#1070 Posted 21 April 2019 - 05:37 PM
![:lol:](https://forums.duke4.net/public/style_emoticons/default/huh.gif)
#1071 Posted 21 April 2019 - 05:54 PM
Doom64hunter, on 21 April 2019 - 02:50 PM, said:
Also, man those Alien Commandos must have been taking lessons from the Skaarj. First time I saw them, they absolutely destroyed me with their Flak cannon.
As usual, I kept track of list of bugs and issues. Some may already have been reported and fixed, as I'm kinda late:
I'm taking a little break from AA to do some renovation on Duke Forces in time for May 4, but I have noted your reports and pasted them into my AA todo list so they won't be forgotten.
The Alien Commandos are based on Skaarj, that's true (you probably noticed they use Skaarj sounds). They can kill you pretty quickly, but I like that element of danger. Just remember to quick save if you hear one grunting
![:lol:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
And yeah, Emperor Braccus (no relation to character from Divinity) is smart enough to actually lead the aliens. In my ret-conned version of events, The "Cycloid Emperor" was never the actual emperor. That was just his gladiator name. He was a slave who fought for the real emperor. The battle in the football stadium was staged by Braccus as entertainment and broadcast on the alien homeworld as a pay-per-view.
#1072 Posted 21 April 2019 - 06:19 PM
Trooper Dan, on 21 April 2019 - 05:54 PM, said:
#1073 Posted 21 April 2019 - 10:33 PM
Trooper Dan, on 21 April 2019 - 05:54 PM, said:
It's been too long since I've played Unreal, I only recognized the flak sound. Funnily enough however, it was the movement pattern that tipped me off.
The agility of the Skaarj left an impression on me, as did the Commandos here. They're great, definitely keep them as is.
Trooper Dan, on 21 April 2019 - 05:54 PM, said:
Explains why the keep "wasting" so many resources on one world. Have to keep the show going!
Seems like a villain with lots of potential, that's for sure.
#1074 Posted 22 April 2019 - 12:21 AM
Doom64hunter, on 21 April 2019 - 10:33 PM, said:
Partially true. Braccus does want to take over Earth, but he prioritizes entertainment over military success. So if the process is inefficient and takes several seasons, that's just fine. Also, the idea of capturing human women and using them to gestate the bio-engineered creations of his homeworld's scientists is absolutely hilarious to Braccus. Totally unnecessary, of course.
#1075 Posted 22 April 2019 - 02:52 AM
#1076 Posted 30 April 2019 - 07:28 AM
One thing I noticed though is that the sprites which appear to have been produced from models (Shelly, Armored Pig and civilians) appear somewhat blurry, which is not observed with original Duke3D sprites processed in the same way (meaning that this is not an artifact of neural upscaling).
#1077 Posted 30 April 2019 - 09:47 AM
#1078 Posted 30 April 2019 - 11:26 AM
Phredreeke, on 30 April 2019 - 09:47 AM, said:
Also, when you get up to 4X with all the different characters, the amount of resources you are using is huge. I would rather just use models at that point.
#1079 Posted 06 May 2019 - 05:34 PM
That said it also made me notice flaws in my upscales, which I will work on correcting.
#1080 Posted 07 May 2019 - 12:50 PM
![Posted Image](https://i.imgur.com/TN7FU8B.png)