Forge, on 07 January 2019 - 07:48 AM, said:
Please correct me if I'm wrong but I had the impression that the AI sidekick in its current state doesn't use up ammo from the ammo pool when firing. I didn't check specifically though so I cannot tell for sure.
But even if each character used actual ammo from their own pool whether controlled by the AI or the player, replenishing it would not be a problem because you can switch characters and pick more ammo at any time.
Forge, on 07 January 2019 - 07:48 AM, said:
Having more pickups should not be a problem at all if the arsenal is split between the two characters as I suggested above. Then again, there are FPS games that support a co-op mode for the singleplayer campaign(s) and manage to avoid being boring.
necroslut, on 07 January 2019 - 08:19 AM, said:
Have the arsenal split when playing with two characters, full arsenal when playing with one. The original maps are still modified for the mod anyway. I guess all this can be coded in at least in theory because open source.
Anyways, I had another idea. I really like the vending machines (although the soda can and food package sprites could use some polishing) and I immediately remembered their counterparts from Blake Stone. What about the characters got change for the machines (they audibly use coins and not paper money) from some of the NPCs?

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