I never even realized that I was losing some of my own hp when reviving the bot. If in the future you can improve the bot AI, maybe you should give a try to giving each character its own HP pool, perhaps even weapons too.
Also you're right about the swap key. Even thought the first thing I did was check the control settings, when I was in the last level and had to swap using the key to enter the 2 side rooms, it only hit me after a while. I even sequence broke one of the doors using steroids, but it's only possible on one door which for some reasons was given slower speed than the others.
Trooper Dan, on 25 August 2018 - 09:31 AM, said:
Merlijn probably has more to say about this, but I have to agree that it's easy to get lost in that map (even though I think it's a great map!)
The level designers can correct me if I'm wrong about this, but I believe that the open somewhat confusing layout is due to it starting as a deathmatch map by WG. It was then added to and retrofitted to make it singleplayer. Of course, most of the construction happened after WG left, but the deathmatch layout is kind of in the DNA of the map.
I'm just talking out of my ass but it looks like the problems of the maps comes from the fact that nobody dared change anything William Gee made. Except for the explosion, and a couple of rooms like the video game shop which were even probably added where the other mappers found space, it looks like the rest of what WG made was left as is while they shouldn't have been afraid to made some changes, if only to close some areas when you get in that you can unlock when you backtrack or even turn some places in secret places or cut them to paste them elsewhere. Instead it seems they only kept adding areas around WG's part, which in a way doesn't help either because they all loop back to that center city area which is the most confusing area.
Jblade, on 25 August 2018 - 10:16 AM, said:
Mirror bug is a polymost bug, it seems sporadic but happens relatively frequently I've seen.
Any idea about the circumstance when that happens? Has it only been happening since some relatively recent revisions (few months old) ?
Edit :
Trooper Dan, on 25 August 2018 - 09:31 AM, said:
In the long run I would like to see the original enemies replaced with new art so that they can all be in the same style. This would also make it possible to add new animations to the old enemies. One issue is that the new sprites tend to be be somewhat higher resolution, so the scales don't quite match. They look great, of course.
That would be good. My first thought was that you shouldn't even have used the original enemies alongside the new ones, at least not in the same maps. Besides it looks like you had enough new enemy types.