StrikerDM - The Ultimate NetDuke32 DM Mod! "NetDuke32 Multiplayer Mod and Community Map Pack!"
#31 Posted 10 September 2018 - 09:58 AM
This post has been edited by Striker: 10 September 2018 - 09:58 AM
#32 Posted 10 September 2018 - 12:00 PM
This post has been edited by Mark: 10 September 2018 - 12:00 PM
#33 Posted 10 September 2018 - 12:20 PM
Mark, on 10 September 2018 - 12:00 PM, said:
that and the video looping point. watch the ammo count.
This post has been edited by Forge: 10 September 2018 - 12:21 PM
#34 Posted 10 September 2018 - 02:33 PM
Mark, on 10 September 2018 - 12:00 PM, said:
Neither. The GIF framerate doesn't match the game, so it doesn't show every recoil frame. Don't forget how fast the recoil animation for the pistol is (each frame is literally 1/30th of a second.)
This post has been edited by Striker: 10 September 2018 - 02:35 PM
#35 Posted 12 September 2018 - 07:02 PM
Also, it requires EDuke32-OldMP release 18: https://gitlab.com/m...ldmp_release_18
This post has been edited by Striker: 12 September 2018 - 07:02 PM
#36 Posted 12 September 2018 - 07:29 PM
Striker, on 12 September 2018 - 07:02 PM, said:
which might be a good thing to put in your forum signature
#37 Posted 13 September 2018 - 12:20 PM
Forge, on 12 September 2018 - 07:29 PM, said:
Done.
#38 Posted 16 September 2018 - 09:53 AM
#40 Posted 01 October 2018 - 03:25 PM
Video is of an older version, but still good.
This post has been edited by Striker: 01 October 2018 - 03:31 PM
#41 Posted 04 November 2018 - 11:09 PM
Needs the latest version of EDuke32-OldMP. (Release 19 hotfix, as of this post.)
This post has been edited by Striker: 04 November 2018 - 11:14 PM
#42 Posted 28 November 2018 - 02:26 PM
#43 Posted 02 December 2018 - 09:44 AM
Work in progress map.
This post has been edited by Striker: 02 December 2018 - 09:45 AM
#44 Posted 07 December 2018 - 10:13 PM
EDIT: Hang on, I forgot something.
EDIT 2: r142 released with a fix.
This post has been edited by Striker: 07 December 2018 - 10:35 PM
#45 Posted 13 December 2018 - 02:15 PM
Dukematch is a fucking blast. Just as much fun as I remembered it. That was probably the most fun I've had in MP for YEARS.
Thanks Striker and everyone else who contributed!
#46 Posted 16 December 2018 - 02:23 PM
Speaking of, StrikerDM r143 is out. New maps, and an experimental projectile-based microwave expander for multiplayer balancing reasons.
This post has been edited by Striker: 16 December 2018 - 02:25 PM
#48 Posted 27 December 2018 - 07:00 PM
ViDi, on 27 December 2018 - 06:58 AM, said:
You can't. It's something I'll need to fix in EDuke32-OldMP. Not an issue with this mod. The bonus screens don't clear the background with a solid color like mainline, so you just get a HOM.
This post has been edited by Striker: 27 December 2018 - 07:01 PM
#49 Posted 31 December 2018 - 10:35 PM
#50 Posted 13 February 2019 - 02:32 PM
Blood style blood effects (they're really smooth, and interpolated). Also, custom player colors.
#51 Posted 15 February 2019 - 12:57 PM
Links in my signature.
What's new? Stability improvements for OldMP, support for adding new player colors in mods, 16 players actually works properly now, and people can finally leave games without the game going out of sync most of the time now.
As for StrikerDM, the expander's had some more adjustments, same with the plasma rifle, and there's new blood effects, updated maps, and new player color selections.
#52 Posted 15 March 2019 - 05:06 PM
Holobot similar to DukePlus. As the name says, a bot that replaces the classic holoduke that can fight by your side.
The ability to randomnize pickups, the way we see on Kickass Duke, this would allow for the new weapons to appear on custom maps and the original levels
Randomnized enemies, just like in dukeplus, different enemies with alternative color palettes and attacks.
And more weapons would be welcome also
Thanks for doing this, i've been having lots of fun with it.
This post has been edited by lydianduck: 15 March 2019 - 05:11 PM
#53 Posted 16 March 2019 - 04:03 PM
lydianduck, on 15 March 2019 - 05:06 PM, said:
Holobot similar to DukePlus. As the name says, a bot that replaces the classic holoduke that can fight by your side.
The ability to randomnize pickups, the way we see on Kickass Duke, this would allow for the new weapons to appear on custom maps and the original levels
Randomnized enemies, just like in dukeplus, different enemies with alternative color palettes and attacks.
And more weapons would be welcome also
Thanks for doing this, i've been having lots of fun with it.
StrikerDM is meant to remain as faithful to vanilla Duke3D as possible, with only minor adjustments. These don't really fall under that vision, sorry.
#55 Posted 30 July 2020 - 11:46 AM
#56 Posted 31 July 2020 - 09:13 PM
#57 Posted 14 October 2020 - 01:23 PM
Anyway, just for shits and giggles, I roughly ported the item bobbing code from Quake 3 Arena to CON, and added it as a mapping feature to StrikerDM. Any items given a hi-tag will bob like Quake 3 items and have no gravity, allowing you to place floating pickups anywhere. They're sequenced by order of placement, so you also get some nice sine waves amongst groups of items.
This post has been edited by Striker: 14 October 2020 - 01:24 PM
#58 Posted 12 December 2020 - 07:21 AM
Here are all of the sprites for convenience's sake. http://shadowmaveric...dukesprites.zip
This post has been edited by Striker: 12 December 2020 - 07:23 AM
#59 Posted 03 October 2021 - 07:03 PM
This post has been edited by Striker: 03 October 2021 - 07:04 PM