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Duke Nukem Army 3.14  "TC for Eduke32"

User is offline   kenia 

#1

hey folks,

I wanted to do a last tribute to duke3d and re-upload dukearmy. Short description
of my TC:

--------------------------------------------
A TC that changes Duke Nukem 3D into an exaggerated army-style
shooter with various multiplayer additions (CTF, Hill Defend, Assault).
Main focus is multi-player (though 1 playable single-player episode is included)
and the massive unrealistic use of gore elements to turn the TC in
kind of a "splatter game".
--------------------------------------------

The TC was made for an older eduke32 version, and several elements will not work with the newest snapshot (I guess terminX "fixed" the bug that no events are triggered anymore if you use an item which you dont own, for example holoduke) and I included
in my archive an older version which works fine.

Installation: all what you have to do is extract the archive, copy your duke3d.grp (version 1.5) in the main folder where
the execute ables are located and start "dukearmy.bat". Have fun playing it :P

oh and before asking that question: you should take a look at key bindings before asking "how to activate this and that bla bla".
It should be self explaining how to set alternate fire and so on.

Download 3.14
Download 3.15 cons
Download 3.15

Attached thumbnail(s)

  • Attached Image: dukearmy.jpg


This post has been edited by kenia: 26 March 2010 - 06:36 AM

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User is offline   Spiker 

#2

Nice! It would be nice to have some movie too :P
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User is offline   kenia 

#3

View PostSpiker, on May 22 2009, 07:33 PM, said:

Nice! It would be nice to have some movie too :P



video
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User is offline   Moggimus 

#4

Looks cool, downloading.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5

Quote

This video contains an audio track that has not been authorized by WMG. The audio has been disabled.


lol, make a new one and don't add music to it. :P

This post has been edited by The Commander: 23 May 2009 - 12:09 AM

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User is offline   kenia 

#6

View PostThe Commander, on May 23 2009, 10:09 AM, said:

lol, make a new one and don't add music to it. :P


ah, i dont care :P
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#7

I hate how it keeps adjusting the UI to cut itself off all the darned time :/
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User is offline   kenia 

#8

View PostDeep Fried Freedom, on May 24 2009, 04:14 AM, said:

I hate how it keeps adjusting the UI to cut itself off all the darned time :/


what you mean?
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#9

Hey Kenia I reckon you should make a simple website or something or see if you can get that Duke Army file hosted here. (and the site if you bother with one)

WHY?
Because last time you uploaded the final version and said about it on 3DR, about 2/3 months later your thread started filling up about people who said they couldn't get the file any more. (as it had been deleted from the site you had uploaded it to)
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User is offline   eddym4814 

#10

View PostThe Commander, on May 29 2009, 03:40 AM, said:

Hey Kenia I reckon you should make a simple website or something or see if you can get that Duke Army file hosted here. (and the site if you bother with one)

WHY?
Because last time you uploaded the final version and said about it on 3DR, about 2/3 months later your thread started filling up about people who said they couldn't get the file any more. (as it had been deleted from the site you had uploaded it to)


It can also be downloaded from here: Duke Nukem Army 2.0 v3.14
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#11

View Postkenia, on May 28 2009, 02:27 PM, said:

what you mean?


I think it was due to my wide screen resolution, but half of the bar sinks, also I can't do sizeup sizedown since it keeps sizing it back.
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User is offline   kenia 

#12

View PostDeep Fried Freedom, on Jun 1 2009, 04:30 AM, said:

I think it was due to my wide screen resolution, but half of the bar sinks, also I can't do sizeup sizedown since it keeps sizing it back.



hmm i dont know if its a bug of duke army or one of that specific eduke32 version. If I have time i will rework dukearmy little bit to make it runable with newest eduke (polymere render :) ) and keep wide screen in mind.
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User is offline   kenia 

#13

View Posteddym4814, on May 30 2009, 02:54 AM, said:

It can also be downloaded from here: Duke Nukem Army 2.0 v3.14


oh, and thanks for review / upload :)
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User is offline   kenia 

#14

I guess its worth to rework the TC, I could do so much more with polymer.

Attached thumbnail(s)

  • Attached Image: da_polymer.jpg

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#15

Don't bump dead topics. :lol:

Oh wait... :lol:
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User is offline   Master Fibbles 

  • I have the power!

#16

He respawned at the end of the round. :lol:
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User is offline   kenia 

#17

hey guys, im reworking dukearmy little bit to make it playable on polymer. I got rid of con errors and the flamethrower crash, but some graphic bugs still appear. maybe someone of you can help me. Im using pngs for the smoke but i guess polymer is messing up the aplha values when light is being casted on that sprites.

screenshots attached

Attached thumbnail(s)

  • Attached Image: buggy1.jpg
  • Attached Image: buggy2.jpg

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User is offline   supergoofy 

#18

Do not use PngOptimizer to convert your images to png.

The png files that are converted with PngOptimizer have problems in polymer.

I remember this was discussed a while ago in HRP topic.

This post has been edited by supergoofy: 16 March 2010 - 05:39 PM

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User is offline   kenia 

#19

View Postsupergoofy, on Mar 17 2010, 02:39 AM, said:

Do not use PngOptimizer to convert your images to png.

The png files that are converted with PngOptimizer have problems in polymer.

I remember this was discussed a while ago in HRP topic.


im using photoshop CS.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#20

I don't actually get that problem when I play your mod, so my guess is that it maybe video card related.

Let me guess, the flamethrower problem you have was by spawning FIRE sprite in Polymer?
Polymer won't spawn that without crashing and it is rather annoying.

Ninja Edit: I am using your M-16 model in my mod, I hope that is still ok as you said months ago I could feel free to use any assets if I needed to. <_<

This post has been edited by The Commander: 17 March 2010 - 03:30 AM

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User is offline   kenia 

#21

yeh yeh, no problem, I will rip your jeep from red alert <_<

edit: and yes, spawn FIRE <_< was not so easy to find out, my code for the flame thrower particles is a desaster...

This post has been edited by kenia: 17 March 2010 - 05:45 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#22

View Postkenia, on Mar 18 2010, 02:43 AM, said:

I will rip your jeep from red alert <_<

https://edukeredalert.svn.sourceforge.net/s.../Models/Ranger/

model "Ranger.md3"
{
scale 40.0 shade 10 zadd 0
skin { pal 0 surface 0 file "v_al_ranger0.dds" }
skin { pal 0 surface 4 file "v_al_ranger_gls.png" }
skin { pal 0 surface 5 file "v_al_rangerb.dds" }
skin { pal 0 surface 6 file "v_al_ranger2.dds" }
frame { name "(from 3DSMax)" tile 10029 }
}

You might want to make "v_al_ranger_gls.png" a black texture, as the rest of the model disapheres through it because the glass wasn't defined as the last surface, which means anything else defined after it becomes invisible if you look though it.

This post has been edited by The Commander: 17 March 2010 - 06:26 AM

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User is offline   kenia 

#23

i uploaded a new version, changes:

- "spawn FIRE" caused eduke32 running
in polymer to crash - fixed
- bleedings appear more seldom
- bleeding damage limited to 5 ticks and
will stop then
- reduced chance to get a headshot from
computer controlled enemies

full:

http://www.filefront...kearmy3_15.zip/

cons only:

http://www.filefront...y3_15_cons.zip/
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#24

Is this all you are doing?
Or are you going to be working on this mod again and finishing the tactics side of things?
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User is offline   kenia 

#25

im currently not really motivated, the "tactics" part would be really big and alot of work, but who knows. when the new net code is bug free motivation comes back maybe

edit: oh, and please check if you have the same graphic bugs like me (see screenshots posts above)

This post has been edited by kenia: 18 March 2010 - 09:12 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#26

Yes, I do get that issue in Polymer, but not Polymost.

I guess I never tried to run it in Polymer because of the flamethrower issue causing Polymer to crash it.

May I ask if you are using that fog effect in that area? I have noticed that the fog effect likes to mess with the alpha of textures when using Polymer.
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User is offline   kenia 

#27

yes, im using fog. so its actually engine related bug and i couldnt fix it.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#28

View Postkenia, on Mar 19 2010, 07:30 AM, said:

yes, im using fog. so its actually engine related bug and i couldnt fix it.

Yup, I looked myself and saw that you were using the PAL 26's.
Ive told Plagman about this issue (it also does wacky things with lights) so hopefully he should be able to resolve it soon.
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User is offline   Pigeon 

#29

link, Y U BROKEN?

Seriously. Can someone upload a link that works please?

This post has been edited by Pigeon: 04 February 2012 - 10:52 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#30

http://www.mediafire...2510a8nd6qymq0z

This post has been edited by Forge: 05 February 2012 - 05:18 AM

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