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Having problems making better looking sprites  "when picture file is decreased in size,sprite looks not to great"

User is offline   Nukester09 

#1

Is there a way to decrease a picture from lets say for example,
1000x1000 to 64x64 and when you look at the sprite up close at 64x64 it still
looks the same as the original sprite,I'm pretty sure there's a way to do this
but I just haven't quite figured it out yet.

Being on the subject,I remember when excite chat was more popular a few
years ago when they used to be free.
I recall when they started using Avatars on there also,if I remember correctly
everybody was doing this trick in PSP or Photoshop that would do this exact
kind of resizing thing for gif files so that they also looked good when decreased
in size.Later on many chatters started using Mega Avatars as well,I'm just saying,I was wondering
if there's any similarity between the two processes of decreasing a gif file or bmp.
I saw this one guide on here that recommended that one should really just stick with gif files only
why they said this I don't know.
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User is offline   Nukester09 

#2

View PostNukester09, on May 21 2009, 10:54 PM, said:

Is there a way to decrease a picture from lets say for example,
1000x1000 to 64x64 and when you look at the sprite up close at 64x64 it still
looks the same as the original sprite,I'm pretty sure there's a way to do this
but I just haven't quite figured it out yet.

Being on the subject,I remember when excite chat was more popular a few
years ago when they used to be free.
I recall when they started using Avatars on there also,if I remember correctly
everybody was doing this trick in PSP or Photoshop that would do this exact
kind of resizing thing for gif files so that they also looked good when decreased
in size.Later on many chatters started using Mega Avatars as well,I'm just saying,I was wondering
if there's any similarity between the two processes of decreasing a gif file or bmp.
I saw this one guide on here that recommended that one should really just stick with gif files only
why they said this I don't know.

0

User is offline   Nukester09 

#3

Ooooops,I posted twice
0

User is offline   TerminX 

  • el fundador

  #4

Cocaine is a hell of a drug!
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User is offline   eddym4814 

#5

View PostTX, on May 21 2009, 11:03 PM, said:

Cocaine is a hell of a drug!

LOL

Anyway I use GIMP to resize images. You open the image, then click on the image menu, image size, then enter the new image size. If the image is 1000x1000 and you want 64x64 you enter 64 in hight and 64 in width. If the image is 800x600 and you want 64x64 you would need to unlink the hight and width. (The little link symbol to the right of where you enter the image size. FYI: GIMP is free.
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User is offline   Sobek 

  • There's coffee in that nebula!

#6

Could using -nocompress and/or -nodownsize in the DEF's for said textures help here? I have some really nice sharp and clean textures that I use but on occasion I neglect to include the -nocompress command and I end up tearing my eyes out trying to work out why it's a blurry horrible mess.

Just a thought.
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User is offline   Nukester09 

#7

Is it just possible that an image looks better as a bmp rather than an gif file,at least
it seems that way to me,especially images with brighter lighting going on and more
pixels of varied colors?

It's recommended that one stick with gif files when modding,so I guess I better do that,
or is it ok to do everything as a bmp and not have to worry about build crashing,
does it really make any difference?

On a similar note,how in the heck did they get there floor tiles to look in excellent clarity?
Could it be possible that all the floor and wall tiles created by the creators of Duke3D
where only able to accomplish this kind of task by creating these in editart itself
without having to worry about losing any kind of clarity if they where going to
import these particular tiles,is this how it works?

I also read somewhere something about some of the created tilesets where created
on another program that cannot be edited by any modder,whatever that program
my be,is this also true?
This would explain a lot but yet not everything,if for example the wall and floor tiles
reached such high clarity by being created on another program and then imported
by the creators of Duke3D,then why didn't they do this with all of the tiles they
created?

One final note on editart,I'd like to zoom in on an image,how do I accomplish this?
Thanks

This post has been edited by Nukester09: 22 May 2009 - 07:18 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#8

I really cant understand any of your post, but editart does not have a zoom function.
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User is offline   Nukester09 

#9

If editart doesn't have a zoom function,is there a way to magnify your image?
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User is offline   Jimmy 

  • Let's go Brandon!

#10

Not in Editart.
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User is offline   Hendricks266 

  • Weaponized Autism

  #11

What you need to do is add your art at full resolution, unshrunked, and then in the CON code do make an actor for it and put something like "sizeat 32 32". Works like a charm.
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