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DNF 90% Complete Goalposts Shift to 2002 Build  "3DR wants to release it, but it's up to Gearbox"

User is offline   TerminX 

  • el fundador

  #1681

View PostPhredreeke, on 16 May 2022 - 11:00 AM, said:

I think ROR would still have to be set up gameside. Also didn’t some of the SW protos have ROR despite running on an earlier engine version?

Yeah, it has to be set up on the game side. The engine component of ROR is mostly the support for translucent floors and ceilings.
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#1682

View PostJimmy, on 16 May 2022 - 08:58 PM, said:

An asset replacement can't make a bad game good.

It can make it better.
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User is offline   Jimmy 

  • Let's go Brandon!

#1683

I would rather have colored keys and fixed hitscanning.
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User is offline   Malgon 

#1684



Watched these two videos and it's pretty neat to see some things I didn't think of to try, or scripted sequences I didn't encounter, either due to not triggering because of glitches or just missing them altogether. I haven't gone through all the levels yet, but it's still interesting to see some references I missed in those I have seen, and I'm keen to uncover the remaining parts and see what else is there.
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User is online   Ninety-Six 

#1685

I've no doubt those videos are worth watching. I can usually trust those two. Personally however, I have refrained from watching either until I can get this bastard to work and play it for myself at least once. I wanna see it all with my own eyes first.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1686

What problems are you still having?
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User is offline   nino76 

#1687

View PostDacoolguy, on 05 March 2018 - 07:18 AM, said:

What server do I have to hack in order to release this to the public and also play it myself?
I am fully able and willing to do this and take full legal responsibility for it and I know I won't be caught.
I've leaked high profile games before, it's not the first time I would be doing this.
If Fred wants this leaked, I can do it for everybody's sake :)
Just hit me via pm and I will do it since I run a huge and powerful community that is aimed at doing just that!
Give me the leak's responsibility and then call the FBI on me, if needed and call me a thief / leaker / hacker and the problem is solved.
I can make 2018 a much more eventful year in the gaming community if I leak this to the public.
Every major gaming news site and youtube channel will be talking about this.
Finally the REAL Duke Nukem Forever would be out for everyone to finally judge and see if it was all that it seemed to be back in 2001.


Твоя работа?
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User is online   Ninety-Six 

#1688

View PostMusicallyInspired, on 02 June 2022 - 05:16 AM, said:

What problems are you still having?


Still the black screen of Megadeth. I've tried restarting the computer a few times and it hasn't helped. I've also tried various other suggestions seen throughout the threads, like removing the d3d8 dlls, turning off sound, and changing the renderer.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1689

So weird. So many have no issues starting up at all and yet a select few either get the black screen of Megadeth or the messed up FPS weapon models despite applying the Megapatch.
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User is offline   ReaperAA 

#1690

View PostNinety-Six, on 02 June 2022 - 05:23 PM, said:

Still the black screen of Megadeth. I've tried restarting the computer a few times and it hasn't helped. I've also tried various other suggestions seen throughout the threads, like removing the d3d8 dlls, turning off sound, and changing the renderer.


Try the build from the restoration project. It has decent number of engine and bug fixes compared to the original leak. Though you would also have to deal with some other changes too like the megadeth theme replaced and some added lines by Gianni for example.

Download it and following the instructions in the "How to Run It" section.

This post has been edited by ReaperAA: 03 June 2022 - 09:46 AM

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User is offline   JohnBlade 

#1691

View PostReaperAA, on 03 June 2022 - 09:43 AM, said:

Try the build from the restoration project. It has decent number of engine and bug fixes compared to the original leak. Though you would also have to deal with some other changes too like the megadeth theme replaced and some added lines by Gianni for example.

Download it and following the instructions in the "How to Run It" section.


Is the restoration project the most actively developed project out there or what else is worth looking at?
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1692

I'm supposed to ignore everything else that's wrong with DNF and focus on what worked. It's the only way to say that DNF's writers, creators, and designers are doing something right. I'm out of space to list all the things that are wrong with DNF, so you're just going to have to trust me on this one. That isn't to say that the game isn't bad, because it's absolutely, completely, almost unbelievably bad. There's a reason the press release was outright insulting to anyone who enjoys other games, and there's a reason there's no way on God's green Earth that anyone who played DNF won't be back for more.

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https://twitter.com/...122762679304194

His entire personality was based around taunting the player while shooting them. But if all these aren't enough of non-Duke stuff that's breaking the 4th wall, then how about all the hidden "You are not supposed to be here" kind of messages from the level designers? Now that I think of it, Duke 3D probably has even more of these than DNF. And of course with Duke himself as a character, that's something that was present ever since Duke 3D. And for that matter, his entire personality was based around taunting the player while shooting them. But... But... "The Game" As I've already said before, this is one of my favorite games of all time, and I'll defend Duke against anyone who says otherwise. I actually quite enjoyed the story, even though the final act was... lacking. But I don't think the game even needed an ending, in fact it doesn't really have one, the entire game does. To think that it would be made better with an ending is a bit of a shortcoming.

I was "out of the loop" for a long while due to my family's relocation. One of my brothers-in-law was killed and we are raising his family, while trying to make ends meet at the same time. What do I expect from the suits at Gearbox? I get straight-out blame for what I am going through. Instead of giving me the courtesy of telling me directly, they chose to attack me at every turn. Telling me my opinions and feelings are wrong, telling me I'm not even qualified to be putting forth my opinions or feelings because I am too emotionally involved in the issue, etc. It just goes on and on. They treated me like I was the enemy. They flat out stated they wouldn't talk to me until I received their blessing. Guess what? They haven't given me one yet. If they would have just told me that up front and it would have saved us all so much drama! No backtracking on their statements though. Wow. Absolutely no concern for me or my family. No concern for my feelings, emotions, etc. I can't believe that

For DK3 or DNF it'll be very hard to get that kind of publicity. Although I suspect they might eventually release some old builds and start showing them around just to gather interest and attention. I wonder if they'll do a press conference on the spot like Blizzard did with the Patch 1.0.7 Blizzard event that happened in South Korea last year? Let's see how they handle this. They will probably over-exaggerate that the leak is authentic or that this is not the very first demo for this game, and then will release a small build with levels and only launch another one to give out more materials for that very first official announcement. It may be made even worse when DNF staff finally figures.

The Duke-like quality of that leak gives Duke a lot more replay value than other Duke games out there. For one thing, a lot of the reviews will focus on it's potential future game or DLC, since it's a whole lot more fun to work with, and less of a mystery (the game's mechanics are in a weird place in a ton of the reviews you've seen, too). ikanke<newline>
Just like the original Duke, DNF is basically being played against a wall.

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Gameplay wise it was way ahead of other shooters at the time. Minimalization was done so well, it was so believable. FOV in this build was not cut. I never had any issues with FPS play, even if I turned it up to 4x I'd be fine. Getting hit was a problem, usually I'd be looking down at my phone screen instead of the scene. I think this was a perfect balance between realism and accessibility to non gamers. Most people won't know how to aim at the first time they use it. ON THE RIGHT The game had a handful of solid shooters with great gameplay and outstanding sound design. DOOM, Duke Nukem 3D, Wolfenstein 3D were all awesome games. But this build of DOOM came out when DOOM 3 came out and people kind of grew tired of DOOM. Well... those people were my friends. They came over and asked me if they could try this new game, they seemed really impressed and wanted to play it more, but they were all new to games and my pallets were already pretty set on DOOM. So i told them all that

It was so cool to read the review and have this game on there top shelf like some sort of high end gaming PC of the '90s. You would have to go into every game at the gaming store to pick one and be told which one is the best or it would not be released. There were so many cool games in that system, so many "lucky" people, so many people from different races, all in it for such an amazing price. So you have that awesome game of y'all just sitting around waiting, thinking you picked it up and it would still be on that list. As gamers in this era, we would be waiting for this guy and the game would.

Now, more than a year ago I wrote about the possibility of Unreal Engine 5 being adapted to Minecraft as a game engine. While I still think it's an interesting idea and think it would be great to see, given that it's an engine that is capable of doing things like motion blur and real-time HDR lighting on a relatively low-end PC (and a PS4 or a WiiU wouldn't be any better) it seems much more likely to me that that would be another of the games you could buy in the store and have immediately access to everything it was able to do. Either way, good luck to the people behind this. Note: This article was edited after being published. Unreal Engine is produced by the same company as Darksiders, as I was informed by someone on Reddit.

And when it comes to things like V4, a lot of people just ignore the fact that it was the same entity he was a part of? :P<newline>
It's impossible for me to put it this way. Even the 3D Realms twitter account has deleted any mention of Duke 3D. I have no idea which person wrote them (well one of them apparently is on the official E3 twitter too).

Hmmm, personally I wouldn't agree about this. Sure the guns feel cool, but it's more the enemies just dying faster it seems, so e.g. the assault rifle feels more powerful (and certainly more accurate) than chaingun in 2011 DNF (although chaingun there is super deadly in multiplayer). Didn't figure much about tripmines in this build yet, except being able to set like 3 different setting which is cool, but they seem to be proximity mines and also need to be placed directly on the walls like in DN3D - in 2011 DNF, tripmines were really neat with the ability to just throw them and stick at enemies or multiplayer opponents, plus they made a lot more sense not having a dedicated spot. Same with pipebombs. Chainsaw is unfortunately unfinished and a bit pointless, but I love the idea. Railgun doesn't feel that powerful, same with RPG, there seems to be something too "casual" about shooting both of these in the 2001 build. I dig the shrinker though with its cool "brain in a jar" design. P.S. I agree, turrets are also redundant and seem unnecessary for cover but very cool. The other thing is that in "2001", the screens are larger and also quite clearly not the same resolution as the 2.8.1 version. The year of the games maybe, but not in an noticeable way. I'm going to go see this movie after I finish a few things. Post Extras: Have fun with this guys. I tried the demo and was not impressed. The graphics are somewhat poor, the textures are rough, the lighting makes no sense, the sounds are annoying, the enemy AI is just awful, and the gunplay is very sloppy and jerky. For these reasons, I am really not surprised that this game has garnered no positive reviews. It's definitely not a game I'd pay $30 for just for this release.

Another great feature is the powerup. I like the fact that powerup comes into the game with your health increasing, so I can make changes to reduce lag or disable some abilities, with an option to get back into melee, I'd like to see this more in a "mech style" game. No.

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Also I really dislike how they didn't make it clear that you can interact with items by holding them. My suggestion would have been to make this not important as the white switch on the HUD would have been enough. I also really dislike the DNF 2011 ending where he goes home. They could have just had a brief chat with him father and then released Duke Nukem Forever that way. Imagine what Duke Nukem Forever could have been like if it were presented better. What to expect in 2022 from Duke Forever: Oh yeah, Duke just became the highest rated game on the XBLA today with 1.7 out of 10. And by that I mean "most banned game" not most played. I bet most people who buy DNF 2011 are only playing it so they can get high ratings. Let's see if they all release their Steam IDs and downvote the game there. I've played about 8 hours since I got my Steam for my PSP. The absolute best part of playing DNF 2011 was getting to blow up things with Duke's boombox. That's all I want for the game next

Maybe the truth is that DNF lost its appeal with its 2009 update and before you play the new build, have a look back at what happened between 2001 and 2011 and decide for yourself. Of course it’s not just about that 2002 trailer either. The few people that got to play the new build say that it’s nearly identical to the 2011 build. The game mode list was almost entirely new but the core gameplay was pretty much identical. I think the game is still unfinished (minus the last section I believe) and needs another few weeks of post production, but as I said previously I am digging the hell out of the building sets, cars, buildings and such. I think the building set asset pack might be worth it. I’ll reserve my verdict for when I get my hands on the full game but if it doesn’t seem like a good game I’ll definitely give it a pass.

Hopefully 2012 with the release and DLC adds some new concepts and a new story of sorts, rather than just a new shooter. Hopefully the fans can see that and I think you will for the next few months the only place that I see this happening is a new website where you will find it when it hits. The reason I believe 2011.

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Then there's also the fact that doing a recreation of the Backrooms requires the funds to hire an extra guy, and I don't want to ask a friend for that. Also, since a time-lapse of this project is clearly possible (I'm not that ignorant), I'm not sure what's the best way to represent the years it took me to reach this point. But I might still do that at some point, especially if it improves the retrocomputing scene by getting more people involved with it. This entry was posted on Friday, January 30th, 2015 at 1:02 am and is filed under Mod. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed. Ask Doug how to compile FLOSS on a graphics card from a CD-ROM. I'm sure he'll help. EDIT: An earlier version of this entry had been erroneously credited to Nanaya, in error. Thanks to Andrill for pointing out the error.

In the end, I decided to give DNF 2001 the due care that it deserves and keep it that way and have him put it through its paces! I hope you like it and that it helps you get involved and have fun with your 3x3's. I hope this release helps you get involved with the project. I will share some notes and other details about it during the course of the project, which can always help folks with their projects.

The early PUBG levels felt the same way. They never seemed to build anything out of the very basic shell of a building. If they ever saw a metal roof then they just put some plants in and called it a day. So I hope they fix that. For me the best thing about DNF, was the variety of locations and the different enemies and weapons. The fact that they added cars is what made the game unique. Cars in a survival game that move around and can be used for transportation is pretty cool in my opinion. Now, the main problem with DNF is the abandoned abandoned thing. Most of the game's game locations are abandoned and overrun by the end, which seems to be a problem for most games out there right now. But not in DNF. In fact, the abandoned parts of the game were often filled with things like all kinds of loot, mostly new weapons, various different kinds of ammo (and i can assure you, there was a lot of ammo), emergency generators, medical equipment, medical containers etc. And that stuff was

Of any game this one looks awful and I hope that some more developers can make games that don't suck like that and can give some of the core elements of this survival horror game the respect their fans deserve.

Crucially, since HL1 also does these puzzle boxes but they're not just random boxes at all and all the normal stuff ties in with the puzzles, the puzzles also tie in with the environment and they're not just randomly stuck on the maps (by the way, I would've loved to see a 2001 level in which you had to get through a shipping container, and so did a lot of people so that they got cut from the final build), that's the heart of the puzzle mechanics in 2001, it's all done in such a way that it almost feels like a puzzle rather than an obstacle. Also one of the most annoying things is that some level geometry changes randomly, like the casino, the helicopter hangar, the dam. There are a lot of them, and a lot of them happen in such a way that they don't really help or make the puzzles any easier but you don't notice it since they happen so regularly. I know that sometimes you have to change the geometry of a level to make a puzzle work but it feels a bit unnecessary and it's such a short.

The first is that Duke is not drawn in 3D the way The Hive is. It is not until they really push the detail in the physical surroundings that you even realize how bad the quality of Duke's 3D is. And that's probably more of an issue for the gameplay as the scenery is where a lot of the humor comes from. So, it seems pretty fair to say that their efforts to give depth in the physical environments weren't as strong as the effort put into the image of Duke. Another key factor is that while Duke's 3D does try to give depth, it just doesn't really "work". The image of the world tends to lean to the surreal side, but Duke is supposed to look like an important character so I expect a little more accuracy with his 3D. He's supposed to seem taller, but he seems more squat, and his shape is just a bit off. Especially on his head. One odd quirk of Duke's 3D that I noticed, was that when he was first introduced at the old man's house, his hair was actually folded over. E4 had more visual references in the second half rather than in a similar vein but not in such a way that it left Duke as less of the main character as shown on camera. It also didn't detract from Duke's overall character. Contrary to our expectations, the story didn't go very far from what we had expected from the previous season's E3 and E1. given Duke's desire.

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I think Duke will always remain a serious character, but at the same time it was an interesting challenge to make a character that is simultaneously silly and serious. To keep it simple, most of the jokes and scenes were added after the fact. Not too long after the game was complete, we came up with the idea for a skit in the story about the Hooters girls dancing for Duke. Not too long after that, we decided that this would be a great way to feature Dwayne as a Hooters waitress. So we added in a scene that had Dwayne busting some moves and stuff. This might seem like a small thing, but in the end it just goes to show how new the concept was to us. I don't know how it happened, but as time went on we came up with a lot of different things for Duke to do.

For example there's the guy in the early episodes, the guy he's just seen a year before (probably when he was just one) who is a pretty bad guy who thinks the only way to get to where he is. So a joke is just gonna get pulled into the joke. That's my kind of thing about Duke 3D. We see Duke 3D in ways that are not really believable though that have been hinted at a lot by other games. The characters don't fit the characters in the first one however they all have things going right. Because of that being a great example of this is that Duke 3D's

Of course, the game started out very, very clean, and with that a good amount of time. However, after so much time went by to make your game interesting at the same time, it was a mess (and the game might have even crashed if you hadn't got to use voice commands!) Thankfully the time saving game wasn't very advanced on any of the main features, but you still got to play all of the main battles against each other after a short time.<newline>
Finally, the biggest thing that TTK does have is an absolutely gorgeous art style. The graphics are very nice - but you can't even tell you what it is you're drawing. TTK 2 looks like it was made to look exactly like a picture, so it really is quite appealing. TTK 2 and L.A. both came out on September 4th.

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The music has changed a lot as well since that game though. TTK started off as a CD-ROM, then it was released as a GBA game, then it was released on PSP, then it was released for DS, and now they're re-releasing the DS version on DSiWare for the first time. Basically, when you look at it, the team are really phasing out the humor and taking it back to basics, or at least it seems like it so far. But really, this will just be a while before I think that's a good idea. I was actually thinking TTK 2 would be just a bunch of features lifted from TTK, now that CD-ROMs are really out of fashion. Yeah, that would've been more fitting for Duke Nukem Forever, but I don't think they ever really took the TTK game too seriously anyways, and if they did, it was always in a tongue-in-cheek way. How does this game compare to Duke Nukem 3D

I don't think it was a "serious" game, but the scenes and conversations it offered were always a good deal of fun, a lot of them made me laugh and even sometimes made me lose my patience for a second or two - and that's usually the joy of a 2d platformer. I had a hard time playing enough of it, when the campaign was about 25% played, but even when I didn't really like it it was still a good game overall. If I'm not completely dissoved about the fact that this wasn't released on WiiU, then it's safe to say I'm pretty disappointed by it. I honestly can't think of anything that's changed since Duke 3D that would be worth $20 IRL for WiiU - some over-the-top storytelling and some new enemies maybe, but no real reason to make a remaster for it. Sure, it's updated, prettier, maybe "polished" more, but I'd rather have more substance than some fancy touchscreen features that's going to take a while for Duke to comprehend it. Or better yet, even no touchscreen at all and just a few more maps.

At some point someone could point and say that they haven't done even a single build of 2001 and still say they were "too good" to write for it. I wonder if the developers have taken the time to learn the game but still get into that business even now? I dunno but then the game just seems so clunky (or at the same time too "fragile") for me in terms of concept design. This is why I feel I don't like the game. Instead I feel like I want to do something even more amazing or creative with the game

The soundtrack. Wow. That was on another level. It was sooo good. I felt like I was in a movie the way the music would change depending on the situation, and it helped alot with the game's atmosphere. The controls. Man, this was a huge issue for me. I hated the left and right-click as options. For one thing I hate to use the mouse in games, and it's a pain to just use left and right for different things. Also there's all these damn options and stuff. But I'm getting off topic again. What bothered me about DNF's controls the most was the camera. Every time it got in my way I'd have to put the thing on autopilot and use the arrow keys to look around or look up when I was under the water or stuff like that. It was annoying. Other than that the graphics were alright. With Forever it wasn't Duke that was the problem as much as it was the world around him. Everyone acted like total retards. And Duke never felt like he was really into saving the world.

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I don't think what happened in Forever was great fun since the fact that things got set up like that makes no sense. The world in that game was very chaotic and there really wasn't a clear end goal for each day or storyline. I don't agree that I loved the end goal in this game but I do think that the game felt very lifeless (seriously, I wish I had started watching Forever 3D that way) I actually love when things get messed up or made to go bad. The end goal wasn

And yet, look at these jokes. Check the 2016 release, the one with "Chewy" Bill who looks like a thinner version of Charley Brown, because the N64 intro contains visual clues for him. Check this 1998 trailer (embedded below) from Wired.com (timeline removed for brevity, the weirdness is truly unbelievable): There's some "in-joke" humor in here that I can barely believe. "Over the hill" jokes and dressed-up-a-woman jokes and sex jokes. Then look at this clip from the 1994 movie Pulp Fiction (warning: NSFW): See that word up there, once, twice? It's spelled "fart"? It's farted into the room. The movie is making fun of nothing, but that's what it is. For their most recent N64 game (in 2012), the designers created a place called Cave World. There are no jokes in Cave World. There is no humor at all, but the designers didn't understand that either. It's just some other place in which we eat spaghetti (for some reason), kick cow turds in the face, and punch toys.

In retrospect, the first two attempts at making a single game with all those updates were extremely short: two hours per adventure in the last release and a one-week trip to the future where the game runs flawlessly. You can watch some of the video to see the final product in action (and to learn to shoot at the right angle): In the new update, there's a new "replay feature", an option that lets you try for a few minutes for both your experience and character satisfaction. This feature lets you shoot the game at your choice speed as quickly or as quickly as you want as well. The change to the "recharge to action" button causes the game to come up to your character speed instantly. The one thing that really struck me about this is when I ran through.

Now I know that the real Duke 3D guys don't like to mention those stuff up next to this video, but you can just sort of skip them all anyway, or just skip them off of the video, and they've been around really long. And I didn't even see that in the video for Duke and Nukem, but I think there will be more, because the Duke Nukem movie is about Duke's life while the game's about Duke himself as the villain of the movie. Now we've got a really great idea, which is that, although we have some more Duke/Nukem details from the movie, like Duke's real life, with the exception of Duke's real love.

Because both characters are established as being people of a certain stature (or perceived so) and show up in multiple incarnations (like the actual Punisher movie (another show in the same vein as DN3D), which is not only a feature film but also several other forms), I imagine there is some wiggle room to the idea that someone might actually watch DN3D and confuse Duke for a different character entirely. Now, if someone did try to be "disruptive" and want to engage in physical theater by way of theft or destruction of a movie prop, I would definitely write to the producers and request a lawyer be contacted. I mean, at that point I think it's fair game. While yes, there is certainly some responsibility the props department should have taken with regards to the way Duke looks and acts (cough), it's not as if the actor wasn't acting. But in all seriousness, the usage of the Duke is there by default. Rather, the episode was meant purely for Duke and the twins since they were so much fun to watch and I don't think it might affect that much. Furthermore, this is probably because of what's usually the most confusing kind.

A good rule of thumb would be when you see an easter egg, look to see if the game mentioned it. While other factors like the true nature of the easter egg's origin matter, many easter eggs will give clues to what sort of game it's from and what kind of game it's in. Many would see the Half-Life 2's "video game hack", for example, as a fun little thing to show your friends but not as a meaningful reference. PS: I realize that the idea of doing something that doesn't reflect your true self, is always in an Easter egg or a spoiler. But they're cool so I'm sticking with them. Yes, I'd probably have to say that the most meta place I've found easter eggs is on Mario 64. Someone basically spent an entire level just lying to themselves about how fun running in circles really is. Really? That's how I would play the game? "Lets go around and around and around until we die.

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If someone does a sprite and says "Hey man I wonder what your sprite looks like", the game will not be playing the sprite. In fact there may not even be a sprite. The game knows that if you try for a long sprite for some reason, and just get a little sloppy and let go, as long as the game does not end up being super frustrating. The fact that the game does not make the player feel bad while they have the sprites they want is because everyone really just likes that. You would not feel bad

I don't want to spoil a lot about what I think is just silly goofiness in either of the mods, and as a non-DM geek, I really don't understand why some people are so obsessed with Duke's character. He's always been rather more hard on himself and careless with people than most protagonists, but he's always been very clever at making clever answers when people ask what the deal is with his so-called "screw ups". All that stuff I've outlined above are just unashamed goofiness of his character, but it makes sense that people find those "self-pitying blubbery type" remarks a bit unfunny. I also think the modders need to be more creative with their media choices, so I like the idea that at least Duke doesn't have to watch TV in DN3D. Which is sad, because he's got excellent taste in movies and is very familiar with classic TV (because we've had it on repeat every day for the last three years) so I'm sure the last thing he'd want to do is watch a fucking sitcom. People keep comparing DN3D.

(Oh, and I also feel this is about enough of this for me to get over the "too intense and the pointy end of it" thing... But I don't really care. I do care how much I dislike the game, I even care about that thing I am supposed to be bashing in the back of my head. Oh, and I just don't care. That I really don't care about either - it's not even that I haven't wanted this sort of thing for a while. I just really want to stop talking about it until it

This level of direction/specifics are something DNF simply does not need, and would simply be done as a cinematic scene that leaves little space for interaction and hidden messages (and more importantly, no storytelling). So, is it fair to say the jokes are in the DNF because you wouldn't want to be lost to this world? The DNF film is a parody in that it mocks the graphics and games to be more a cinematic presentation, but the joke is still contained in the subtext, so is it fair to say DNF is more a nostalgic comedy than a homage to old movies? The jokes are in the game because it does not need to impress anyone else.

This is something I just find out more and more in my years as a writer and there probably is an excuse but I do get a bit sick of those who have to do it for themselves with these things. Gotta know what you're supposed to say, which is all that matters and all there is. So I guess I like to think this is a game that is meant to be enjoyed even if you don't know what you're supposed to say. I guess all one need to say will come from

Is it just me or are you really, really excited to play this game? Is there any chance that there will be a remastered version of this game
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User is offline   Tea Monster 

  • Polymancer

#1693

View PostFox, on 13 June 2022 - 10:15 AM, said:

I'm supposed to ignore everything else that's wrong with DNF and focus on what worked.

Nope, not at all!

Taking into account that it's a quarter-finished, partly formed building-site of a game, it has good points that you can see would be fun. It also has a lot of features that look like they could be boring and repetitive.

I wish they had finished this version of the game and rolled it out so we could enjoy it at the time, rather than waiting a decade to experience the disappointment of the 2011 version.

It's not fair to judge this version of the game due to its unfinished state, but I can see that apart from the entirety of Las Vegas being on show, the inventive level design and humour that we cherish in DN3D seems to be missing here. Maybe it would be folded back into the game later in development cycles, but it's MIA here in this early build. Initially after the leak, it was assumed that the idea of the what existed of the game being 'just enough to get the trailer done' was a lie because you could play through a lot of the levels. Having actually played some of the levels, and seen playthroughs of others, I have come to the conclusion that although many of the levels are playable, hardly any of them are in any way properly finished, with a decent level of baddies, waypoints and things to see and do. Just because you can get from A to B and there are a few baddies to shoot, doesn't mean it's a completed level.

If 3DR had just continued to polish and fill out this version, I think we'd all have enjoyed this game if it came out in 2003 or so. We'd have been impressed by the graphics and we'd have played the crap out of it, but I think that at the end of the day, we'd have come to the conclusion that DN3D was a lot more fun overall.

Of course, I could be completely wrong, and George and the crew were going to inject a lot more cultural references, easter eggs, in-jokes, one liners and action movie references in before completion and DNF would outshine its older sibling. Maybe it might be an idea to get George or one of the original developers to sit down and do a voiceover of what exists of the game, telling us what the plans were for the finished version. That would be A. very informative. B. A great template for modders.

This post has been edited by Tea Monster: 14 June 2022 - 06:21 AM

2

User is offline   Mr. Tibbs 

#1694


3

User is offline   Jimmy 

  • Let's go Brandon!

#1695

Fox, did you have a stroke? What the fuck dude?
2

User is offline   Lunick 

#1696

I feel bad for pointing it out but Fox's post was AI generated lol
6

User is offline   Aleks 

#1697

View PostLunick, on 23 June 2022 - 07:20 PM, said:

I feel bad for pointing it out but Fox's post was AI generated lol

I was quite amazed it almost managed to start a discussion :D
3

User is offline   jkas789 

#1698

View PostLunick, on 23 June 2022 - 07:20 PM, said:

I feel bad for pointing it out but Fox's post was AI generated lol


Wait, that was AI generated? I thought Fox had finally broken down and went full schizo mode on us.
1

User is offline   Aleks 

#1699

View Postjkas789, on 28 June 2022 - 08:23 PM, said:

Wait, that was AI generated? I thought Fox had finally broken down and went full schizo mode on us.

Haven't you been following Discord? Apparently all of Fox's posts are AI-generated, so this one is not an exception :P
2

User is offline   Mr. Tibbs 

#1700


1

User is offline   Mr. Tibbs 

#1701


1

User is offline   brullov 

  • Senior Artist at TGK

#1702

After so many years I've just noticed that they used DN3D textures and sprites (explosion, fire) for the DNF98 build, hehe
1

User is offline   OpenMaw 

  • Judge Mental

#1703

View Postbrullov, on 30 June 2022 - 06:38 AM, said:

After so many years I've just noticed that they used DN3D textures and sprites (explosion, fire) for the DNF98 build, hehe



2

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