I think if you work on any project for that long it can become easy to lose sight of what the project was supposed to be, especially if it becomes a revolving door of developers with different backgrounds, styles, and ideas. If your project lead is someone who isn't able to focus and always wants to one up his peers, it becomes even easier.
It's funny that the DNF we got was absolutely the most bare bones basic bitch version of itself that it could possibly be, and it was still not even a finished game.
InnervateInna, on 23 November 2020 - 11:18 AM, said:
Oh yes... derp! When those level order numbers were written up the Stratosfear missions were you jumping back to play as Bombshell.
Now... that idea changed as often as the seating chart at a wedding... and the level names mean nothing as to the *actual* order the levels could be played in. However that's the main reason for the jump back order originally. Though as I said... there were times where it was assumed Duke was taken back to Vegas after the fight with the chopper in the Slick Willy attic. Sometimes flown back via chopper, sometimes driven back by the friendly pigcop in the PMPN8EZ mobile, etc. I'm pretty sure there were times the Statosfear missions were considered before SW regardless of the level names or order you see in the INI, etc.
Pretty normal game dev consequence... which is why some folks consider it bad form to give levels ANY numerical information during development as they inevitably conflict with the final results and can create an artificial perception gravity about their order that influences people's comfort in thinking about them in different orders.
Yeah, it was as if you took the location vibe of the Titty Twister from Dusk Till Dawn and the motel from Vampires, then gave it a more traditional big ticket Atlanta strip club interior, but with an out back area with trailers for more brothel like activities, and wrapped it all in an old west style wooden building that didn't have any direct footprint inspiration as far as I remember.
The motel was a direct ripoff, the SW was a new creation out a variety of recognizable influences.
Interesting. I don't really remember hearing about the motel before. Is there any actual footage or screenshots of that out there? When I watch the official releases and even the leaks it seems to focus on Vegas and Morningwood the most. There is a lot of areas from the game throughout development that just haven't been shown off.
Have you played DNF/Doctor Who Cloned Me? How would the Lake Mead Shootout, the Canyon "Independence Day" Shootout, and the Dune Buggy play pen sort of area have fit into the game? Were those Bombshell missions? Was the motorcycle ever really a part of the game? It didn't make it into the final, and even leaked stuff doesn't show it off. Were a lot of the areas that ended up getting cut (even before Triptych had to make cuts) because Bombshell got cut out sometime in the late 2000s?
If you've played the Doctor Who Cloned Me, is the brothel in there basically a shitty version of the Slick Willy? It sounds eerily similar to what you described, minus the Atlanta strip club interior and the Vampires motel. How close is the progression of DNF/DWCM compared to what it was projected to be then? I've always gotten the impression that Area 51 was in the middle of the game and the Dam was the finale. Could definitely be wrong here but that's the impression I even got from the released game. The narrative is so disjointed. And was Dr. Proton always supposed to be such a pushover? It's the most disappointing send-off in FPS history in my opinion. And really the whole story doesn't even make that much sense, if Dr. Proton is the bad guy, shouldn't he be working with the aliens? Why is he trying to defeat them? It seems shoehorned in there. I'm guessing Dr. Proton's original involvement was some X-Files-esque thing about alien human hybrids, because of the greys which got cut. Could be wrong about that though, just conjecture.