#62
Posted 08 November 2018 - 01:52 PM
Prey 2006 and Prey 2017, for how different they are, both have one giant similarity.
They start off strong and great but drop off near the end/halfway-ish.
2006 just doesn't have very much interactivity or cool moments (sadly, just about all the coolest shit was shown in the demo) once you past the first half while the second half just feels like a solid corridor shooter. If they would've introduced you being able to place portals and then it turned into Portal with gun combat, it could very well have been one hell of a fucking game.
2017's problem halfway through was that a lot of the enemies just weren't fun to fight. The mimics made a great suspenseful hook in that anything could potentially be a mimic, but then you get a device to scan for mimics so they become useless. The other enemies just aren't satisfy to kill, unlike fighting organic enemies like humans or monsters these ones are all basically smoke blob monsters. And THEN it starts spamming the maps with the flying robots that instantly deplete all of your armor while you have to rush to the ending halfway across the map and back and blaaaahhh it wasn't great.
Both have some damn good music, too.
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