https://www.rockpape...-mod-for-blood/
Quote
The other notable reason to bring up Death Wish now is the recent release of BloodGDX. For the longest time, there has been no Blood equivalent to GZDoom or eDuke32 – no source port to allow us to experience the game outside of the confines of awkward DOS emulation. No longer. Reverse-engineered from early alpha builds of the game, BloodGDX is still a work-in-progress, but already the best way to experience Blood.
Better still, BloodGDX is compatible with almost every level and mod released for Blood, although Death Wish pushes the engine so hard that two maps (a minor issue in E2M1, and a larger one in E2M8) are a little glitchy at present. Not unplayable, but uglier than it should be. BloodGDX’s developer says he’s working on those issues now, but aside from those two maps misbehaving a little the entire campaign is best experienced this way.
You can grab Death Wish here, Blood from GOG, and the BloodGDX engine right here. While still imperfect, I highly recommend the source-port as the best way to play. If nothing else, it makes mouse controls vastly smoother and more consistent, and comes bundled with some extra voxel models to add a little more detail to the world without spoiling the DOS-era aesthetic.
Better still, BloodGDX is compatible with almost every level and mod released for Blood, although Death Wish pushes the engine so hard that two maps (a minor issue in E2M1, and a larger one in E2M8) are a little glitchy at present. Not unplayable, but uglier than it should be. BloodGDX’s developer says he’s working on those issues now, but aside from those two maps misbehaving a little the entire campaign is best experienced this way.
You can grab Death Wish here, Blood from GOG, and the BloodGDX engine right here. While still imperfect, I highly recommend the source-port as the best way to play. If nothing else, it makes mouse controls vastly smoother and more consistent, and comes bundled with some extra voxel models to add a little more detail to the world without spoiling the DOS-era aesthetic.