Tea Monster, on Oct 8 2009, 08:05 AM, said:
Very nice, thanks!
Here's little movie showing it in game: http://deeperthought....com/shards.wmv
This is a good example of how using 8-bit graphics can make things much harder. First you had to produce all those separate files. Then I had to convert them to Duke palette and put them in the game. Then I discovered there were a lot of artifacts created by the palette change (pink pixels and such), which had to be removed from all the frames. Then I discovered that in order to make them small enough in game, I had to make the actors so small that they refused to generate shadows. So then I had to go back and export the frames to bmps and reduce the resolution by half and re-import them. Finally, I didn't like their spinning being synchronized, so I had to change the code so their actions start at different times (which wouldn't be a problem with a model, since it could simply start at a random angle.)