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WG Realms 2: Get Medieval on Their Asses! "WG and DT present the ultimate 8-bit medieval fragfest"
#753 Posted 06 January 2010 - 10:57 AM
#754 Posted 06 January 2010 - 02:47 PM
William Gee, on Jan 6 2010, 10:56 AM, said:
No, really, are you joking ?
![:lol:](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
I'll miss the good 'ol chainsaw.
#755 Posted 06 January 2010 - 06:47 PM
#756 Posted 06 January 2010 - 08:29 PM
This post has been edited by William Gee: 06 January 2010 - 08:30 PM
#758 Posted 06 January 2010 - 11:58 PM
As for the replacement, I'm glad Cage is making it, the chainsaw never really felt right to me.
#759 Posted 07 January 2010 - 01:30 AM
![:lol:](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
This post has been edited by Spiker: 07 January 2010 - 01:31 AM
#760 Posted 07 January 2010 - 10:24 AM
William Gee, on Jan 7 2010, 09:58 AM, said:
As for the replacement, I'm glad Cage is making it, the chainsaw never really felt right to me.
Why not do it like in Redneck Rampage? You can shoot the extra saw blades, but when you're down to one, it stays as a melee-only weapon.
#761 Posted 07 January 2010 - 12:20 PM
#762 Posted 07 January 2010 - 04:41 PM
#763 Posted 08 January 2010 - 02:41 AM
![:lol:](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
#764 Posted 08 January 2010 - 02:54 AM
This post has been edited by Spiker: 08 January 2010 - 03:01 AM
#765 Posted 08 January 2010 - 07:33 AM
Spiker, on Jan 8 2010, 02:54 AM, said:
It's not really a bug; when I coded the "zoom" I noticed it was useless unless visibility was altered. Otherwise, you just get a bigger view of an area that you can't see.
#766 Posted 10 April 2010 - 03:59 AM
#767 Posted 10 April 2010 - 07:54 AM
Spiker, on Apr 10 2010, 04:59 AM, said:
That's tricky, because hitscan weapons are hardcoded to activate buttons, and the warrior has no hitscan weapons. I will definitely come up with something, though.
EDIT: I sent a PM with some new code that seems to work.
This post has been edited by DeeperThought: 10 April 2010 - 10:33 AM
#768 Posted 10 April 2010 - 11:08 AM
![:P](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
Hmmm a one-hour map that would be something cool
![:D](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
Edit: In case you are bored someday - try making these torches noshade and think of something to fix the problem of floating stuff on moving platforms.
This post has been edited by Spiker: 10 April 2010 - 11:13 AM
#769 Posted 10 April 2010 - 01:22 PM
#770 Posted 10 April 2010 - 01:40 PM
#771 Posted 10 April 2010 - 01:47 PM
![:P](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
#772 Posted 10 April 2010 - 01:48 PM
DeeperThought, on Apr 11 2010, 09:40 AM, said:
Ouch... I am not to sure if that should be funny and all...
#773 Posted 11 April 2010 - 12:06 AM
This post has been edited by Spiker: 11 April 2010 - 01:40 AM
#774 Posted 11 April 2010 - 06:57 AM
![:P](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
#775 Posted 11 April 2010 - 07:39 AM
The Commander, on Apr 11 2010, 04:57 PM, said:
Yeah pretty sure here that's the whole point of the joke
![:P](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
I giggled but hey who am i
#776 Posted 11 April 2010 - 06:25 PM
![:P](https://forums.duke4.net/public/style_emoticons/default/ohmy.gif)
#777 Posted 13 April 2010 - 12:26 AM
#778 Posted 13 April 2010 - 05:37 AM
#779 Posted 14 April 2010 - 11:22 AM
![Posted Image](http://img210.imageshack.us/img210/4108/duke0001.jpg)
What the hell?! Why the piggies are not squishable?
![:P](https://forums.duke4.net/public/style_emoticons/default/ohmy.gif)
Hhhhmm the hammer is so powerful against the wizards. They can't stand a chance and die to quickly<_<
#780 Posted 14 April 2010 - 11:32 AM
I have just added code to make the piggies squishable. As for the warrior, I'm sure he needs some balancing tweaks, and the monsters as well. Don't worry too much about getting the gameplay perfect at this point, because it will change before anything is released.