VGames, on 15 November 2022 - 12:12 PM, said:
Yeah there is literally a predefined read-only framerate gamevar.
https://wiki.eduke32.../wiki/Framerate
VGames, on 15 November 2022 - 12:12 PM, said:
VGames, on 15 November 2022 - 06:20 AM, said:
VGames, on 18 November 2022 - 02:17 PM, said:
Danukem, on 18 November 2022 - 02:28 PM, said:
This post has been edited by VGames: 18 November 2022 - 03:02 PM
lllllllllllllll, on 20 November 2022 - 12:43 PM, said:
This post has been edited by Reaper_Man: 20 November 2022 - 02:28 PM
Reaper_Man, on 22 November 2022 - 06:04 AM, said:
lllllllllllllll, on 22 November 2022 - 10:01 PM, said:
actor EFFECTORBOOTLEG ifhitweapon ifwasweapon RADIUSEXPLOSION { <operate> killit } enda operatemasterswitches sprite[].lotag operatemasterswitches sprite[].hitag operatemasterswitches 130 operateactivators sprite[].lotag //masterswitch swapped to activator on map operateactivators sprite[].hitag operateactivators 130 THISACTOR operateactivators 130 0 operateactivators 130 1
gamevar SPRITELOTAG 0 2 eventloadactor EFFECTORBOOTLEG geta[].lotag SPRITELOTAG seta[].lotag 0 enda actor EFFECTORBOOTLEG ifhitweapon ifwasweapon RADIUSEXPLOSION { operateactivators SPRITELOTAG 0 operatemasterswitches SPRITELOTAG killit } enda
lllllllllllllll, on 23 November 2022 - 12:47 PM, said:
lllllllllllllll, on 23 November 2022 - 02:08 PM, said:
Danukem, on 23 November 2022 - 08:58 PM, said:
lllllllllllllll, on 23 November 2022 - 10:53 PM, said:
case SHARK ifrnd 32 cactor DOPEFISH else ifg sprite[].xrepeat 4 sizeat 40 40 break