Trooper Dan, on 14 October 2017 - 03:22 PM, said:
You could try forcing over_shoulder_on to 1. Normally this would also change the camera position, but since you are already forcing a camera position as well, it might do the job. Don't forget to restore it to the previous value when camera viewing ends. EDIT: To be clear, this isn't necessary the best solution, but I don't remember what is going on with the player sprite that makes it invisible. It might be a tsprite thing.
Thanks a lot for your help, that almost did the trick, but now the player is transparent, just like when F7 view is activated. I can change its cstat, but looks like the game adds the transparency effect over that value...
Also, when playing demos using the cam, I get the "out of sync" warning. Reading in the wiki, looks like this is caused by manipulation of constantly updated gamevars, but the only gamevars I manipulated here were the ones from
the above mentioned tutorial. Would that cause a sync problem?