Trooper Dan, on 22 March 2015 - 06:33 AM, said:
Have you tried using a debug build to see if it gives you more information in the log file when it fails?
I have never done that before nor have I ever heard of it.
Fox, on 22 March 2015 - 07:37 AM, said:
Speaking of, are these ALL the CON files you are using?
[b]Duke3d - Invasion[/b]
DEF.CON
GAME.CON
USER.CON
[b]1337DA[/b]
BEACHBAB.CON
GIRLS.CON
[b]DUKEPLUS[/b]
EDUKE.CON
dpcons
CIVILIANS.CON
DEFSPLUS.CON
DNE.CON
DUKEPLUS.CON
HUDPLUS.CON
LIGHTS.CON
MONSTERPLUS.CON
PLAYERPLUS.CON
USERPLUS.CON
Helixhorned, on 22 March 2015 - 08:41 AM, said:
^ Yup, that's an important point.
GIRLS.CON compiles fine as a module for me ("-mx GIRLS.CON"). It may really be helpful if we could see all CON files that get translated. From the log, it seems like GAME.CON is the root file for you. I don't understand why the error spam appears long after the script has been compiled. Also, r4410 is somewhat outdated; please try the most recent
synthesis build.
I'll go update that. Ahh theres the debug files I don't have. I'll run those 'n see what happens.
Also I wasn't aware that you need to use the command line to call out con files.
This is my def layout it's a txt because it said i wasn't allowed to upload a def