James, on 21 March 2013 - 01:01 PM, said:
No it is not. If it was obvious it wouldn't be wrong about it. It takes only 3 shots with the Shotgun to kill a Pig Cop with twice the hit points.
James, on 21 March 2013 - 01:01 PM, said:
This post has been edited by Fox: 21 March 2013 - 01:30 PM
Fox, on 21 March 2013 - 01:26 PM, said:
Fox, on 20 March 2013 - 02:16 PM, said:
James, on 21 March 2013 - 01:01 PM, said:
This post has been edited by Diaz: 21 March 2013 - 02:46 PM
Trooper Mick, on 20 March 2013 - 02:08 PM, said:
Diaz, on 21 March 2013 - 02:39 PM, said:
Trooper Mick, on 21 March 2013 - 09:16 PM, said:
onevent EVENT_GETLOADTILE setvar RETURN 3281 endevent
onevent EVENT_GETLOADTILE ifvare VOLUME 0 { ifvare LEVEL 0 setvar RETURN <e1l1> ifvare LEVEL 1 setvar RETURN <e1l2> } ifvare VOLUME 1 { ifvare LEVEL 0 setvar RETURN <e2l1> ifvare LEVEL 1 setvar RETURN <e2l2> } endevent
Fox, on 22 March 2013 - 11:46 AM, said:
onevent EVENT_GETLOADTILE ifvare VOLUME 0 { ifvare LEVEL 0 setvar RETURN <e1l1> ifvare LEVEL 1 setvar RETURN <e1l2> } ifvare VOLUME 1 { ifvare LEVEL 0 setvar RETURN <e2l1> ifvare LEVEL 1 setvar RETURN <e2l2> } endevent
<e1l1>are the tile numbers?
This post has been edited by sedition: 22 March 2013 - 04:21 PM
This post has been edited by Fox: 22 March 2013 - 08:55 PM
sedition, on 23 March 2013 - 01:43 AM, said:
onevent EVENT_GETLOADTILE ifvare VOLUME 0 { ifvare LEVEL 0 setvar RETURN <e1l1> ifvare LEVEL 1 setvar RETURN <e1l2> } ifvare VOLUME 1 { ifvare LEVEL 0 setvar RETURN <e2l1> ifvare LEVEL 1 setvar RETURN <e2l2> } addvar RETURN 16384 endevent
Fox, on 22 March 2013 - 04:35 PM, said:
This post has been edited by Hendricks266: 25 March 2013 - 02:16 PM
Hendricks266, on 23 March 2013 - 02:15 AM, said:
onevent EVENT_GETLOADTILE ifvare VOLUME 0 { ifvare LEVEL 0 setvar RETURN <e1l1> ifvare LEVEL 1 setvar RETURN <e1l2> } ifvare VOLUME 1 { ifvare LEVEL 0 setvar RETURN <e2l1> ifvare LEVEL 1 setvar RETURN <e2l2> } addvar RETURN 16384 endevent
//Thanks to Fox and Hendricks266 onevent EVENT_GETLOADTILE ifvare VOLUME 1 { ifvare LEVEL 0 setvar RETURN 4030 // replace <xxxx> with the tile no. to display ifvare LEVEL 1 setvar RETURN 4031 } addvar RETURN 16384 // deletes the loading text endevent /* OLD ONE - NOT NECESSARY // Background on Map´s load onevent EVENT_GETLOADTILE setvar RETURN 3281 endevent */
dummytilerange 4030 4031 128 96 texture 4030 { pal 0 { file "highres/textures/bf/bf4030.jpg" } } texture 4031 { pal 0 { file "highres/textures/bf/bf4031.jpg" } }
Hendricks266, on 25 March 2013 - 07:25 PM, said:
Quote
This post has been edited by Fox: 26 March 2013 - 11:59 PM
This post has been edited by Fox: 27 March 2013 - 12:08 AM
Fox, on 27 March 2013 - 12:07 AM, said:
Hendricks266, on 27 March 2013 - 12:42 AM, said:
Hendricks266, on 27 March 2013 - 12:42 AM, said:
This post has been edited by Fox: 27 March 2013 - 02:41 AM
Fox, on 26 March 2013 - 11:28 PM, said: