Darkus, on 15 November 2012 - 06:44 AM, said:
Looks like the sprites aren't dividable by two. I know they should be but who knows.
Darkus, on 15 November 2012 - 06:44 AM, said:
XThX2, on 15 November 2012 - 07:33 AM, said:
Trooper Dan, on 15 November 2012 - 07:29 AM, said:
Diaz, on 15 November 2012 - 08:59 AM, said:
getplayer[THISACTOR].posxv XVELZ
mulvar XVELZ 2
getplayer[THISACTOR].posyv YVELZ
mulvar YVELZ 2
setplayer[THISACTOR].posxv XVELZ
setplayer[THISACTOR].posyv YVELZ
ifvare PWEAPON 1 { // my own variable
setvar RETURN -1
state displaypistol
}
ifvare currentweapon 1 { // a constantly updated variable
setvar RETURN -1
state displaypistol
}
This post has been edited by Fox: 16 November 2012 - 06:42 AM
Fox, on 16 November 2012 - 06:37 AM, said:
This post has been edited by EmericaSkater: 16 November 2012 - 06:46 AM
EmericaSkater, on 16 November 2012 - 06:46 AM, said:
Drek, on 24 November 2012 - 05:08 PM, said:
This post has been edited by Drek: 24 November 2012 - 08:30 PM
Fox, on 17 December 2012 - 11:20 AM, said:
Quote
volume_number
Drek, on 01 January 2013 - 06:39 AM, said:
volume_number
Mblackwell, on 09 January 2013 - 05:21 PM, said:
define BLOKBREK 19
action BLOKSTAY 0
action BLOKBREKNO 0
useractor notenemy BLOKBREK
clipdist 84
fall
ifaction BLOKBREKNO
{
ifactioncount 16
{
strength 0
action BLOKSTAY
break
}
}
else
ifhitweapon
{
ifwasweapon RADIUSEXPLOSION
{
debris SCRAP1 8
debris SCRAP2 4
debris SCRAP3 7
killit
}
else
action BLOKBREKNO
}
enda
Commando Nukem, on 09 January 2013 - 10:48 AM, said:
Commando Nukem, on 10 January 2013 - 06:19 AM, said:
zazo, on 10 January 2013 - 06:10 AM, said:
Helixhorned, on 10 January 2013 - 12:31 PM, said:
Helixhorned, on 10 January 2013 - 12:25 PM, said:
zazo, on 10 January 2013 - 01:31 PM, said:
Drek, on 10 January 2013 - 04:31 PM, said:
zazo, on 11 January 2013 - 06:24 AM, said:
zazo, on 10 January 2013 - 01:25 PM, said:
zazo, on 11 January 2013 - 07:39 AM, said:
Quote
zazo, on 11 January 2013 - 07:39 AM, said:
Norvak, on 11 January 2013 - 10:00 AM, said: