Quote

Quote
This post has been edited by Fox: 21 September 2012 - 04:05 AM
This post has been edited by RichardStorm: 21 September 2012 - 07:38 AM
onevent EVENT_GAME
ifactor PROJ
{
ifaction PROJFRAME1
{
ifactioncount 1
action PROJFRAME2
}
else
ifaction PROJFRAME2
{
ifactioncount 1
action PROJFRAME3
}
(...)
}
endevent
This post has been edited by RichardStorm: 21 September 2012 - 03:48 PM
state wep_devastator
...
ifvare w_count 5 ifvarg ammo_devast 0 // w_count = player.kickback_pic
{ shoot MINIROCKET subvar ammo_devast 1 setvar recoilstrength 15 sound DEVAST_FIRE1 } // the 2nd rocket
...
setvar WEAPON4_FLAGS 0
setvar WEAPON4_FIREDELAY 3
setvar WEAPON4_TOTALTIME 6
setvar WEAPON4_SHOTSPERBURST 1
setvar WEAPON4_SHOOTS MINIROCKET // the 1st rocket
....
ends
This post has been edited by RichardStorm: 21 September 2012 - 04:10 PM
High Treason, on 22 September 2012 - 02:36 PM, said:
zazo, on 30 September 2012 - 02:19 PM, said:
setplayer[THISACTOR].gotweapon 3 0 // player no longer has the chaingun
setplayer[THISACTOR].curr_weapon 0 // sets current weapon to mighty boot
setplayer[THISACTOR].ammo_amount 3 0 // takes chaingun ammo as well (optional)
This post has been edited by zazo: 30 September 2012 - 02:59 PM
zazo, on 30 September 2012 - 02:56 PM, said:
ifvare player[THISACTOR].ammo_amount 2 0
{
// do stuff
}
Trooper Dan, on 30 September 2012 - 03:03 PM, said:
ifvare player[THISACTOR].ammo_amount 2 0
{
// do stuff
}
zazo, on 30 September 2012 - 03:14 PM, said:
blizzart, on 22 September 2012 - 01:41 PM, said:
Reaper_Man, on 18 September 2012 - 09:59 PM, said:
onevent EVENT_DISPLAYREST
digitalnumber DIGITALNUM 20 159 coins 0 0 8 0 0 xdim ydim
endevent
Hendricks266, on 06 October 2012 - 11:29 AM, said:
onevent EVENT_DISPLAYREST
digitalnumber DIGITALNUM 20 159 coins 0 0 8 0 0 xdim ydim
endevent
zazo, on 07 October 2012 - 02:40 PM, said:
zazo, on 07 October 2012 - 02:40 PM, said:
zazo, on 07 October 2012 - 02:40 PM, said:
zazo, on 07 October 2012 - 02:40 PM, said:
Hendricks266, on 07 October 2012 - 02:53 PM, said: