onevent EVENT_ANIMATESPRITES ifactor BUTCHER { settspr[THISACTOR].tsprang 512 } endevent action ABUTCHERWALK 0 4 5 1 20 ai AIBUTCHERWALK ABUTCHERWALK BUTCHERWALK useractor enemy BUTCHER getactor[THISACTOR].mdflags tmp orvar tmp 16 setactor[THISACTOR].mdflags tmp ifai NO { sizeat 24 24 cstat 257 ai AIBUTCHERWALK } .... .... bla bla bla ... ... enda
But enemy still directed towards the player, why?