ifvare playervar[THISACTOR].a 1
work but,
ifvare actorvar[THISACTOR].a 1
works? I get that this is not an array in the log file but not when I try with actorvar.
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This one is solved.
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ifvare playervar[THISACTOR].a 1
ifvare actorvar[THISACTOR].a 1
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This post has been edited by XThX2: 07 July 2009 - 12:17 PM
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This post has been edited by Chip: 07 July 2009 - 12:06 PM
getactor[THISACTOR].owner owner getactor[owner].xvel xvel getactor[owner].yvel yvel getactor[owner].zvel zvel movesprite THISACTOR xvel yvel zvel CLIPMASK0 RETURNVAR
This post has been edited by XThX2: 11 July 2009 - 07:20 AM
getactor[THISACTOR].owner owner getactor[owner].x xvar getactor[owner].y yvar getactor[owner].z zvar subvar zvar 6000 setactor[THISACTOR].x xvar setactor[THISACTOR].y yvar setactor[THISACTOR].z zvar
This post has been edited by Chip: 11 July 2009 - 09:43 AM
state rollaround
getactor[THISACTOR].ang angle
ifcount 2
{
spawn FRAMEEFFECT1
addvar angle 64
setactor[THISACTOR].ang angle
resetcount
}
endsThis post has been edited by XThX2: 11 July 2009 - 10:19 AM
Spiker, on Jul 14 2009, 09:12 AM, said:
Spiker, on Jul 14 2009, 09:42 AM, said:
This post has been edited by Captain Awesome: 14 July 2009 - 10:40 AM
This post has been edited by Spiker: 14 July 2009 - 11:15 AM
Spiker, on Jul 14 2009, 11:42 AM, said:
This post has been edited by Mblackwell: 14 July 2009 - 01:44 PM
ifvarand WEAPON8_FLAGS 3328
{
subvar WEAPON8_FLAGS 3328
setvar WEAPON8_FLAGS 4
}This post has been edited by XThX2: 15 July 2009 - 08:19 AM


This post has been edited by XThX2: 15 July 2009 - 03:43 PM
{
eshoot GRAYROCKET
getactor[THISACTOR].x x
getactor[THISACTOR].y y
getplayer[THISACTOR].ang TEMP
setvarvar x2 x
addvar x2 384
setvarvar y2 y
subvar y2 128
rotatepoint x y x2 y2 TEMP x3 y3
setactor[RETURN].x x3
setactor[RETURN].y y3
eshoot GRAYROCKET
addvar y2 256
rotatepoint x y x2 y2 TEMP x3 y3
setactor[RETURN].x x3
setactor[RETURN].y y3
}defineprojectile GRAYROCKET PROJ_WORKSLIKE 65538 defineprojectile GRAYROCKET PROJ_SPAWNS EXPLOSION2 defineprojectile GRAYROCKET PROJ_VEL 814 defineprojectile GRAYROCKET PROJ_EXTRA 300 defineprojectile GRAYROCKET PROJ_ISOUND GRAY_BOOM defineprojectile GRAYROCKET PROJ_XREPEAT 48 defineprojectile GRAYROCKET PROJ_YREPEAT 48 defineprojectile GRAYROCKET PROJ_HITRADIUS 2600 defineprojectile GRAYROCKET PROJ_OFFSET 128 defineprojectile GRAYROCKET PROJ_CLIPDIST 48
This post has been edited by XThX2: 17 July 2009 - 06:31 AM
XThX2, on Jul 17 2009, 09:44 AM, said:
This post has been edited by Dr. Kylstein: 17 July 2009 - 08:19 AM
This post has been edited by XThX2: 18 July 2009 - 03:24 PM
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