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define SECTOREFFECTOR 1
define ACTIVATOR 2
(...)
define SMALLSMOKE 3610
2) Does the Shrinker HUD weapon glowing is stored somewhere? I mean, the crystal HUD tile seems to change it's shading. Is it stored somewhere in a structure member?
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This post has been edited by M210: 22 July 2009 - 12:00 PM
This post has been edited by XThX2: 22 July 2009 - 01:02 PM
getactor[THISACTOR].htang tmp cos x tmp sin y tmp movesprite THISACTOR x y 0 CLIPMASK RETURN
This post has been edited by M210: 22 July 2009 - 01:49 PM
eventloadactor SHOTGUNAMMO setactor[THISACTOR].xrepeat 50 setactor[THISACTOR].yrepeat 50 enda actor SHOTGUNAMMO fall sizeat 50 50 . . .
Cage, on Jul 23 2009, 08:14 AM, said:
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This post has been edited by MIKE SIMS: 26 July 2009 - 05:05 PM
Captain Awesome, on Jul 26 2009, 06:17 PM, said:
This post has been edited by Chip: 27 July 2009 - 03:01 AM
This post has been edited by Chip: 27 July 2009 - 03:55 AM
Hendricks266 said:
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This post has been edited by Ryan Cordell: 30 July 2009 - 05:19 AM
getplayer[THISACTOR].horiz horiz subvar horiz 100 mulvar horiz -2048 setactor[THISACTOR].z horiz
This post has been edited by XThX2: 31 July 2009 - 03:38 AM
MIKE SIMS, on Jul 31 2009, 10:47 PM, said:
This post has been edited by Dr. Kylstein: 01 August 2009 - 08:37 AM