onevent EVENT_ANIMATESPRITES
ifactor BUTCHER { settspr[THISACTOR].tsprang 512 }
endevent
action ABUTCHERWALK 0 4 5 1 20
ai AIBUTCHERWALK ABUTCHERWALK BUTCHERWALK
useractor enemy BUTCHER
getactor[THISACTOR].mdflags tmp
orvar tmp 16
setactor[THISACTOR].mdflags tmp
ifai NO { sizeat 24 24 cstat 257 ai AIBUTCHERWALK }
....
....
bla bla bla
...
...
enda
But enemy still directed towards the player, why?