Superthijs, on 14 April 2012 - 07:29 AM, said:
Subtract 100, multiply with 32 (= 4096/128).
Superthijs, on 14 April 2012 - 07:29 AM, said:
getflorzofslope sectnum x y z getsector[sect2].floorz z2 subvarvar z z2 divvar z 2 setsector[sect2].floorslope z
This post has been edited by M210: 15 April 2012 - 01:07 PM
M210, on 15 April 2012 - 01:06 PM, said:
Fox, on 15 April 2012 - 10:31 PM, said:
Hendricks266, on 15 April 2012 - 10:37 PM, said:
This post has been edited by M210: 15 April 2012 - 11:07 PM
Quote
M210, on 24 April 2012 - 02:06 AM, said:
M210, on 24 April 2012 - 02:06 AM, said:
This post has been edited by M210: 24 April 2012 - 10:00 AM
onevent EVENT_ANIMATESPRITES ifactor BUTCHER { settspr[THISACTOR].tsprang 512 } endevent action ABUTCHERWALK 0 4 5 1 20 ai AIBUTCHERWALK ABUTCHERWALK BUTCHERWALK useractor enemy BUTCHER getactor[THISACTOR].mdflags tmp orvar tmp 16 setactor[THISACTOR].mdflags tmp ifai NO { sizeat 24 24 cstat 257 ai AIBUTCHERWALK } .... .... bla bla bla ... ... enda
This post has been edited by M210: 02 May 2012 - 11:44 PM
This post has been edited by M210: 03 May 2012 - 03:04 AM
This post has been edited by M210: 03 May 2012 - 04:14 AM
Diaz, on 06 May 2012 - 05:32 AM, said:
This post has been edited by Diaz: 15 May 2012 - 01:44 AM
This post has been edited by Diaz: 15 May 2012 - 10:35 AM