Ugh... I can't figure out what is going wrong here, I know my DEF files are right because the tiles show up in Mapster32 and before they were set up as actors.
// Kuribo
define KURIBO1 8231
define KURIBO2 8232
action KURIBOANIM 8231 2 1 1 8
move KURIBOMOVE 0 32
useractor enemy KURIBO1 1 KURIBOANIM KURIBOMOVE
cstat 257
ifhitweapon {
// spawn something better when I have implemented it...
spawn BLOOD
killit
}
enda
In short, it is supposed to make the enemy walk in one direction once the player can see it, but all that happens is the actor is invisible in the game, some of the code executes, but it does not appear to move and is, as I said, invisible. This is happening with every actor I put in (with several other anomalies, but I can work around those).
Anybody got any ideas as to what is going on? I know I probably forgot something stupid.