Captain Awesome, on Jun 30 2009, 04:48 PM, said:
Take away the NOENEMYHITS flag. That makes it bounce off of all sprites.
Captain Awesome, on Jun 30 2009, 04:48 PM, said:
Captain Awesome, on Jun 30 2009, 05:24 PM, said:
onevent EVENT_KILLIT ifactor MYBLOODPROJECTILE { getactor[THISACTOR].htmovflag TEMP ifvarn TEMP 0 // this means it hit SOMETHING, maybe a wall, maybe a sprite state random_wall_jibs // if there's a wall nearby, it will splatter the wall else iffloordistl 8 spawn MYBLOODSPLAT // if it didn't hit something and it's near the floor, spawn the floor splat setvar RETURN 0 } endevent
XThX2, on Jul 3 2009, 09:26 AM, said:
This post has been edited by DeeperThought: 03 July 2009 - 08:58 AM
DeeperThought, on Jul 3 2009, 08:56 AM, said:
XThX2, on Jul 3 2009, 10:03 AM, said:
DeeperThought, on Jul 3 2009, 09:06 AM, said:
Quote
This post has been edited by Chip: 04 July 2009 - 08:35 AM
getactor[RETURN].owner TEMPby using the eshoot command. The owner will give you the ID of the sprite which spawned it, so you can refer to the owner like
getactor[TEMP].bla blablaor anything like that.
Captain Awesome, on Jul 4 2009, 05:29 PM, said:
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This post has been edited by Chip: 04 July 2009 - 08:49 AM
Chip, on Jul 4 2009, 09:46 AM, said:
Quote
Quote
This post has been edited by XThX2: 04 July 2009 - 09:47 AM
XThX2, on Jul 4 2009, 10:47 AM, said:
This post has been edited by Spiker: 05 July 2009 - 04:46 AM
XThX2, on Jul 5 2009, 01:37 PM, said:
James, on Jul 5 2009, 10:27 AM, said:
DeeperThought, on Jun 30 2009, 10:50 AM, said:
onevent EVENT_DISPLAYREST ifvare player[THISACTOR].heat_on YES rotatesprite xcoord ycoord size rotation tilenumber shade color orientation 0 0 xdim ydim endevent
Line 885, getactor: tried to get picnum on invalid target sprite (-16382) from spr 29 pic 1979 gv TEMP Line 885, getactor: tried to get picnum on invalid target sprite (-16382) from spr 28 pic 1979 gv TEMP
getactor[THISACTOR].htmovflag TEMP ifvarn TEMP 0 { addvar TEMP 16384 getactor[TEMP].picnum temp ifvarn temp UFORSAKEN ifvarn temp APLAYER setactorvar[THISACTOR].w_return 1 }
This post has been edited by XThX2: 06 July 2009 - 02:48 AM
This post has been edited by DeeperThought: 06 July 2009 - 08:20 AM
getactor[THISACTOR].cstat cst ifvarand cst 1 { xorvar cst 1 setactor[THISACTOR].cstat cst }
This post has been edited by XThX2: 06 July 2009 - 08:45 AM
XThX2, on Jul 6 2009, 09:45 AM, said:
getactor[THISACTOR].cstat cst ifvarand cst 1 { xorvar cst 1 setactor[THISACTOR].cstat cst }