Why you have moved the getactor lines into a eventloadactor?
I don't understand the interest of eventloadactor here :s...assuming that this code is for monster and maybe weapon,(but i think for weapon i would prefer using respawn) it is really usefull?
edit : hum,your code don't spawn anything,after trying,i've got this,that work =) thanks
gamevar lo_tag 0 2
gamevar MONSTER_TILE 0 2
gamevar COUNTDOWN 0 2
eventloadactor INVASION
getactor[THISACTOR].shade COUNTDOWN
getactor[THISACTOR].hitag MONSTER_TILE
getactor[THISACTOR].lotag lo_tag
enda
useractor notenemy INVASION
ifvare lo_tag 0
break
else
{
ifvarn COUNTDOWN 0
{
espawnvar MONSTER_TILE
subvar COUNTDOWN 1
}
else
break
}
enda

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