Danukem, on 30 March 2024 - 03:00 AM, said:
https://wiki.eduke32.com/wiki/Htflags
That change you linked in the source is only supposed to affect vertical movement, whereas smoothmove affects all movement. Nevertheless I do remember that enemies have smoothmove by default now. In fact it caused a problem for me in AA because I was applying the flag and enemies became stuttery after a certain revision. I figured out I was xoring the flag on them (https://wiki.eduke32...iki/Spriteflags)
But if the enemies are awake on start when the flag is set but not otherwise, that's pretty strange
I've just removed the flags and discarded the TANK and NEWBEAST attributes fix since I didn't saw any oversized instance of these actors.