GAME to unset invisible projectile
eshoot for movesprite on the projectile
The projectile itself is set to PROJ_VEL_MULT 24
onevent EVENT_GAME
ifactor myprojectile
{
ife var4 1
{
setthisprojectile[THISACTOR].cstat 32768
setav[THISACTOR].var4 0
}
}
endevent
onevent EVENT_EGS
ifactor myprojectile
{
setthisprojectile[THISACTOR].cstat 32768
setav[THISACTOR].var4 1
}
endevent
//actor code
{
eshoot myprojectile
cos var1 sprite[RETURN].ang
sin var2 sprite[RETURN].ang
shiftr var1 3
shiftr var2 3
movesprite RETURN var1 var2 0 CLIPMASK0 var3
}
//

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