Mark, on 01 July 2023 - 02:13 PM, said:
Its been an uphill battle trying to streamline out the code I don't need and have to deal with the modified executable. Months ago I should have just cut all ties with that project and attempt to move my stuff to a clean eduke32 but I would have lost some of the AWOL features I liked. So I've foolishly limped along all this time.
Thanks for your help. I will still use what you gave me because it works somewhat. There are only 2 underwater areas on the map and while it would have upped the cool factor with the desired player Z consistantly, it will be good enough getting it half the time.
I too would have loved underwater moments in AWOL, but IIRC we were told not to design any since none of the character sprites had any animation tiles for swimming underwater.

Help
Duke4.net
DNF #1
Duke 3D #1


