lllllllllllllll, on 06 May 2023 - 02:17 PM, said:
So Respawn is not using event_spawn?
You really need to learn how to debug and make it a habit.
With a few lines of code, you can log the sprite number and tile number of anything passing through EVENT_SPAWN to see what is happening there.
My guess: like most sprites without specific hardcoding, your enemy is spawning extremely small and therefore dodging your "state mtrsort". Remember, unless a custom actor is sized immediately in EVENT_EGS, it's going to be small until its actor code kicks in, which happens after EVENT_SPAWN