lllllllllllllll, on 21 January 2023 - 11:22 PM, said:
I forgot about that one.
lllllllllllllll, on 21 January 2023 - 11:22 PM, said:
This post has been edited by lllllllllllllll: 25 January 2023 - 02:24 AM
lllllllllllllll, on 25 January 2023 - 02:22 AM, said:
VGames, on 26 January 2023 - 11:08 AM, said:
RPD Guy, on 24 January 2023 - 12:27 PM, said:
Reaper_Man, on 26 January 2023 - 03:19 PM, said:
Reaper_Man, on 26 January 2023 - 03:19 PM, said:
Reaper_Man, on 26 January 2023 - 03:19 PM, said:
var b_is_squished FALSE 2
var b_distance 0 2
defstate b_global_check_squished
set b_is_squished FALSE
set b_distance 0
geta[THISACTOR].sectnum b_sectnum
ife b_sectnum -1 {
set b_is_squished TRUE // out of bounds?
} else {
gets[b_sectnum].ceilingz b_ceilingz
gets[b_sectnum].floorz b_floorz
set b_distance b_floorz
sub b_distance b_ceilingz
ifg b_distance 3072 {
nullop
} else {
set b_is_squished TRUE
}
}
ends
This post has been edited by RPD Guy: 28 January 2023 - 11:01 AM
var b_is_squished FALSE 2
var b_distance 0 2
defstate b_global_check_squished
set b_is_squished FALSE
set b_distance 0
geta[THISACTOR].sectnum b_sectnum
ife b_sectnum -1
set b_is_squished TRUE // out of bounds?
else
{
set b_distance sector[b_sectnum].floorz
sub b_distance sector[b_sectnum].ceilingz
ifl b_distance 3072
set b_is_squished TRUE
}
ends
actor A
ifhitweapon
ifdead
iffloordistl 8 //for actor B's floordist
enda
lllllllllllllll, on 03 February 2023 - 12:56 AM, said:
lllllllllllllll, on 03 February 2023 - 12:56 AM, said:
VGames, on 01 March 2023 - 06:57 AM, said:
This post has been edited by VGames: 01 March 2023 - 01:04 PM
VGames, on 01 March 2023 - 06:57 AM, said:
This post has been edited by Danukem: 02 March 2023 - 04:58 PM
This post has been edited by VGames: 02 March 2023 - 05:19 PM
VGames, on 02 March 2023 - 05:14 PM, said:
action AJAGEKICK 41 2 1 1 12 //stuck on this action
state jagekick
ifaction AJAGEKICK //this should have become false after 2 frames
{
ifactioncount 2
{
ifpdistl 1152 //duke_grunt,pal, hp loss is spammed during the loop
{
sound DUKE_GRUNT
palfrom 8 32
addphealth -8
getactor[THISACTOR].ang queens
cos queenx queens
sin queeny queens
findnearactor APLAYER 1152 queenz
movesprite queenz queenx queeny 0 CLIPMASK0 queens
}
move JAGESTOPPED faceplayerslow
action AJAGES //this line is not taking effect; ai should remain AIJAGEKICK with action AJAGES for use in svolley state
}
}
else
state svolley
ends
state jageseekstate
ifcansee
{
ifaction AJAGEC
{
ifcount 24
state cvolley
break
}
else
ifaction AJAGECFLASH
{
state cvolley
break
}
ifpdistl 1280
ifrnd 160
{
sound JGKICK
ai AIJAGEKICK //Only call for kicking ai in the actor
break
}
//(truncated)
ends
...
ifai AIJAGESEEKENEMY
state jageseekstate
else
ifai AIJAGEKICK
state jagekick
...
lllllllllllllll, on 14 March 2023 - 05:55 PM, said:
lllllllllllllll, on 14 March 2023 - 09:11 PM, said:
lllllllllllllll, on 15 March 2023 - 12:34 AM, said: