VGames, on 14 November 2022 - 06:56 PM, said:
How you check will be different depending on whether the sector is actually moving, or whether there is a conveyer belt, which is texture panning plus a simulated movement effect.
VGames, on 14 November 2022 - 06:56 PM, said:
oasiz, on 15 November 2022 - 10:03 AM, said:
VGames, on 15 November 2022 - 10:42 AM, said:
Reaper_Man, on 15 November 2022 - 11:47 AM, said:
VGames, on 15 November 2022 - 12:12 PM, said:
VGames, on 15 November 2022 - 06:20 AM, said:
VGames, on 18 November 2022 - 02:17 PM, said:
Danukem, on 18 November 2022 - 02:28 PM, said:
This post has been edited by VGames: 18 November 2022 - 03:02 PM
lllllllllllllll, on 20 November 2022 - 12:43 PM, said:
This post has been edited by Reaper_Man: 20 November 2022 - 02:28 PM
Reaper_Man, on 22 November 2022 - 06:04 AM, said:
lllllllllllllll, on 22 November 2022 - 10:01 PM, said:
actor EFFECTORBOOTLEG
ifhitweapon
ifwasweapon RADIUSEXPLOSION
{
<operate>
killit
}
enda
operatemasterswitches sprite[].lotag
operatemasterswitches sprite[].hitag
operatemasterswitches 130
operateactivators sprite[].lotag //masterswitch swapped to activator on map
operateactivators sprite[].hitag
operateactivators 130 THISACTOR
operateactivators 130 0
operateactivators 130 1