Fox, on 05 February 2018 - 06:02 AM, said:
It's still there, but it was always unimportant and is nothing that can't be fixed with a more advanced parser.
Fox, on 05 February 2018 - 06:02 AM, said:
Fox, on 05 February 2018 - 06:02 AM, said:
Fox, on 05 February 2018 - 06:02 AM, said:
Fox, on 05 February 2018 - 06:02 AM, said:
Fox, on 05 February 2018 - 06:02 AM, said:
Mere_Duke, on 09 February 2018 - 05:50 AM, said:
Mere_Duke, on 09 February 2018 - 05:50 AM, said:
This post has been edited by Fox: 09 February 2018 - 10:01 PM
Fox, on 09 February 2018 - 10:00 PM, said:
This post has been edited by Mere_Duke: 10 February 2018 - 02:08 PM
RPD Guy, on 12 February 2018 - 10:59 AM, said:
Fox, on 15 February 2018 - 09:37 AM, said:
eshoot FIRELASER seta[RETURN].extra %value%
shoot SHOTGUN shoot SHOTGUN shoot SHOTGUN ...
This post has been edited by Mere_Duke: 17 February 2018 - 09:14 AM
Mere_Duke, on 17 February 2018 - 09:11 AM, said:
eshoot FIRELASER seta[RETURN].extra %value%
Mere_Duke, on 17 February 2018 - 09:11 AM, said:
shoot SHOTGUN shoot SHOTGUN shoot SHOTGUN ...
Mere_Duke, on 18 February 2018 - 08:28 AM, said:
This post has been edited by Mere_Duke: 18 February 2018 - 05:16 PM
Mere_Duke, on 18 February 2018 - 04:39 PM, said:
ifactioncount 3 { resetactioncount state dosomething }
ifcount 12 { resetcount geta[].htg_t 3 TEMP6 ife TEMP6 3 state stepsnd ife TEMP6 6 state stepsnd }
This post has been edited by Mere_Duke: 18 February 2018 - 07:03 PM
ifactioncount 1 { resetactioncount geta[].htg_t 3 TEMP4 ife TEMP4 3 sound GARGAN_STEP ife TEMP4 6 sound GARGAN_STEP }
This post has been edited by Mere_Duke: 18 February 2018 - 07:29 PM
This post has been edited by Mere_Duke: 21 February 2018 - 07:53 AM
This post has been edited by Mark.: 21 February 2018 - 11:19 AM