Mark., on 13 October 2017 - 04:47 AM, said:
Thank you!
Mark., on 13 October 2017 - 04:47 AM, said:
This post has been edited by Zaxtor: 13 October 2017 - 10:02 AM
Zaxtor, on 13 October 2017 - 10:02 AM, said:

Perro Seco, on 14 October 2017 - 08:20 AM, said:
Perro Seco, on 14 October 2017 - 02:01 PM, said:
This post has been edited by Trooper Dan: 14 October 2017 - 03:26 PM
thisbecasper, on 14 October 2017 - 11:35 PM, said:
Trooper Dan, on 15 October 2017 - 10:18 AM, said:
thisbecasper, on 15 October 2017 - 10:36 AM, said:
Trooper Dan, on 15 October 2017 - 03:13 PM, said:
This post has been edited by thisbecasper: 15 October 2017 - 05:27 PM
thisbecasper, on 15 October 2017 - 05:12 PM, said:
thisbecasper, on 15 October 2017 - 05:12 PM, said:
thisbecasper, on 15 October 2017 - 05:12 PM, said:
Hendricks266, on 15 October 2017 - 07:04 PM, said:
This post has been edited by thisbecasper: 16 October 2017 - 12:45 PM
onevent EVENT_TURNAROUND
setvar WEAPON2_SHOOTS RPG
setplayer[THISACTOR].kickback_pic 1
setvar RETURN -1
endevent
onevent EVENT_PRESSEDFIRE
setvar WEAPON2_SHOOTS SHOTGUN
endevent
Hendricks266, on 16 October 2017 - 02:55 PM, said:
onevent EVENT_TURNAROUND
setvar WEAPON2_SHOOTS RPG
setplayer[THISACTOR].kickback_pic 1
setvar RETURN -1
endevent
onevent EVENT_PRESSEDFIRE
setvar WEAPON2_SHOOTS SHOTGUN
endeventonevent EVENT_TURNAROUND
setvar WEAPON2_SHOOTS RPG
ifvare player[].kickback_pic 0
setplayer[].kickback_pic 1
setvar RETURN -1
endevent
onevent EVENT_PRESSEDFIRE
setvar WEAPON2_SHOOTS SHOTGUN
endevent
Hendricks266, on 16 October 2017 - 07:01 PM, said:
onevent EVENT_TURNAROUND
setvar WEAPON2_SHOOTS RPG
ifvare player[].kickback_pic 0
setplayer[].kickback_pic 1
setvar RETURN -1
endevent
onevent EVENT_PRESSEDFIRE
setvar WEAPON2_SHOOTS SHOTGUN
endevent
Hendricks266, on 16 October 2017 - 07:30 PM, said:
This post has been edited by thisbecasper: 16 October 2017 - 07:35 PM
define INPUT_TURN_AROUND 268435456
gamevar temp 0 0
gamevar bits 0 1
onevent EVENT_PRESSEDFIRE
setvar WEAPON2_SHOOTS SHOTGUN
setvar WEAPON2_SHOTSPERBURST 7
endevent
onevent EVENT_TURNAROUND
setvar RETURN -1
endevent
onevent EVENT_PROCESSINPUT
getinput[THISACTOR].bits bits
endevent
onevent EVENT_GAME
ifactor APLAYER
{
ifvarand bits INPUT_TURN_AROUND
{
ifvare currentweapon SHOTGUN_WEAPON
{
ifvare weaponcount 0
{
getplayer[THISACTOR].ammo_amount SHOTGUN_WEAPON temp
ifvarg temp 0
{
setvar WEAPON2_SHOOTS RPG
setvar WEAPON2_SHOTSPERBURST 1
setplayer[THISACTOR].kickback_pic 1
}
}
}
}
}
endevent
Hendricks266, on 16 October 2017 - 07:45 PM, said:
define INPUT_TURN_AROUND 268435456
gamevar temp 0 0
gamevar bits 0 1
onevent EVENT_PRESSEDFIRE
setvar WEAPON2_SHOOTS SHOTGUN
setvar WEAPON2_SHOTSPERBURST 7
endevent
onevent EVENT_TURNAROUND
setvar RETURN -1
endevent
onevent EVENT_PROCESSINPUT
getinput[THISACTOR].bits bits
endevent
onevent EVENT_GAME
ifactor APLAYER
{
ifvarand bits INPUT_TURN_AROUND
{
ifvare currentweapon SHOTGUN_WEAPON
{
ifvare weaponcount 0
{
getplayer[THISACTOR].ammo_amount SHOTGUN_WEAPON temp
ifvarg temp 0
{
setvar WEAPON2_SHOOTS RPG
setvar WEAPON2_SHOTSPERBURST 1
setplayer[THISACTOR].kickback_pic 1
}
}
}
}
}
endevent
Hendricks266, on 16 October 2017 - 08:05 PM, said:
define INPUT_TURN_AROUND 268435456
gamevar choice 0 1
onevent EVENT_TURNAROUND
setvar RETURN -1
endevent
onevent EVENT_TURNAROUND
ifvare currentweapon SHOTGUN_WEAPON
{
ifvare choice 0
{
setvar choice 1
}
else
{
setvar choice 0
}
}
endevent
onevent EVENT_PRESSEDFIRE
ifvare choice 0
{
setvar WEAPON2_SHOOTS SHOTGUN
setvar WEAPON2_SHOTSPERBURST 7
}
else
{
setvar WEAPON2_SHOOTS RPG
setvar WEAPON2_SHOTSPERBURST 1
}
endevent
This post has been edited by thisbecasper: 16 October 2017 - 08:22 PM
thisbecasper, on 16 October 2017 - 08:21 PM, said:
thisbecasper, on 16 October 2017 - 08:21 PM, said:
Trooper Dan, on 16 October 2017 - 11:39 PM, said:
define INPUT_TURN_AROUND 268435456
gamevar SHOTGUNAMMO 0 1
gamevar choice 0 1
onevent EVENT_TURNAROUND
{
setvar RETURN -1
ifvare choice 0
{
setvar choice 1
sound SELECT_WEAPON
quote 34
}
else
{
setvar choice 0
sound SHOTGUN_COCK
quote 35
}
}
endevent
onevent EVENT_PRESSEDFIRE
{
ifvare choice 0
{
setvar WEAPON2_SHOOTS SHOTGUN
setvar WEAPON2_SHOTSPERBURST 7
setvar WEAPON2_FIRESOUND SHOTGUN_FIRE
setvar WEAPON2_FLAGS 1024
}
else
{
ifvarl SHOTGUNAMMO 10
{
setvar choice 0
quote 40
sound SHOTGUN_COCK
}
setvar WEAPON2_SHOOTS 1092
setvar WEAPON2_SHOTSPERBURST 10
setvar WEAPON2_FIRESOUND PISTOL_RICOCHET
setvar WEAPON2_FLAGS 17472
}
}
endevent