Mark., on 13 October 2017 - 04:47 AM, said:
Thank you!
Mark., on 13 October 2017 - 04:47 AM, said:
This post has been edited by Zaxtor: 13 October 2017 - 10:02 AM
Zaxtor, on 13 October 2017 - 10:02 AM, said:
Perro Seco, on 14 October 2017 - 08:20 AM, said:
Perro Seco, on 14 October 2017 - 02:01 PM, said:
This post has been edited by Trooper Dan: 14 October 2017 - 03:26 PM
thisbecasper, on 14 October 2017 - 11:35 PM, said:
Trooper Dan, on 15 October 2017 - 10:18 AM, said:
thisbecasper, on 15 October 2017 - 10:36 AM, said:
Trooper Dan, on 15 October 2017 - 03:13 PM, said:
This post has been edited by thisbecasper: 15 October 2017 - 05:27 PM
thisbecasper, on 15 October 2017 - 05:12 PM, said:
thisbecasper, on 15 October 2017 - 05:12 PM, said:
thisbecasper, on 15 October 2017 - 05:12 PM, said:
Hendricks266, on 15 October 2017 - 07:04 PM, said:
This post has been edited by thisbecasper: 16 October 2017 - 12:45 PM
onevent EVENT_TURNAROUND setvar WEAPON2_SHOOTS RPG setplayer[THISACTOR].kickback_pic 1 setvar RETURN -1 endevent onevent EVENT_PRESSEDFIRE setvar WEAPON2_SHOOTS SHOTGUN endevent
Hendricks266, on 16 October 2017 - 02:55 PM, said:
onevent EVENT_TURNAROUND setvar WEAPON2_SHOOTS RPG setplayer[THISACTOR].kickback_pic 1 setvar RETURN -1 endevent onevent EVENT_PRESSEDFIRE setvar WEAPON2_SHOOTS SHOTGUN endevent
onevent EVENT_TURNAROUND setvar WEAPON2_SHOOTS RPG ifvare player[].kickback_pic 0 setplayer[].kickback_pic 1 setvar RETURN -1 endevent onevent EVENT_PRESSEDFIRE setvar WEAPON2_SHOOTS SHOTGUN endevent
Hendricks266, on 16 October 2017 - 07:01 PM, said:
onevent EVENT_TURNAROUND setvar WEAPON2_SHOOTS RPG ifvare player[].kickback_pic 0 setplayer[].kickback_pic 1 setvar RETURN -1 endevent onevent EVENT_PRESSEDFIRE setvar WEAPON2_SHOOTS SHOTGUN endevent
Hendricks266, on 16 October 2017 - 07:30 PM, said:
This post has been edited by thisbecasper: 16 October 2017 - 07:35 PM
define INPUT_TURN_AROUND 268435456 gamevar temp 0 0 gamevar bits 0 1 onevent EVENT_PRESSEDFIRE setvar WEAPON2_SHOOTS SHOTGUN setvar WEAPON2_SHOTSPERBURST 7 endevent onevent EVENT_TURNAROUND setvar RETURN -1 endevent onevent EVENT_PROCESSINPUT getinput[THISACTOR].bits bits endevent onevent EVENT_GAME ifactor APLAYER { ifvarand bits INPUT_TURN_AROUND { ifvare currentweapon SHOTGUN_WEAPON { ifvare weaponcount 0 { getplayer[THISACTOR].ammo_amount SHOTGUN_WEAPON temp ifvarg temp 0 { setvar WEAPON2_SHOOTS RPG setvar WEAPON2_SHOTSPERBURST 1 setplayer[THISACTOR].kickback_pic 1 } } } } } endevent
Hendricks266, on 16 October 2017 - 07:45 PM, said:
define INPUT_TURN_AROUND 268435456 gamevar temp 0 0 gamevar bits 0 1 onevent EVENT_PRESSEDFIRE setvar WEAPON2_SHOOTS SHOTGUN setvar WEAPON2_SHOTSPERBURST 7 endevent onevent EVENT_TURNAROUND setvar RETURN -1 endevent onevent EVENT_PROCESSINPUT getinput[THISACTOR].bits bits endevent onevent EVENT_GAME ifactor APLAYER { ifvarand bits INPUT_TURN_AROUND { ifvare currentweapon SHOTGUN_WEAPON { ifvare weaponcount 0 { getplayer[THISACTOR].ammo_amount SHOTGUN_WEAPON temp ifvarg temp 0 { setvar WEAPON2_SHOOTS RPG setvar WEAPON2_SHOTSPERBURST 1 setplayer[THISACTOR].kickback_pic 1 } } } } } endevent
Hendricks266, on 16 October 2017 - 08:05 PM, said:
define INPUT_TURN_AROUND 268435456 gamevar choice 0 1 onevent EVENT_TURNAROUND setvar RETURN -1 endevent onevent EVENT_TURNAROUND ifvare currentweapon SHOTGUN_WEAPON { ifvare choice 0 { setvar choice 1 } else { setvar choice 0 } } endevent onevent EVENT_PRESSEDFIRE ifvare choice 0 { setvar WEAPON2_SHOOTS SHOTGUN setvar WEAPON2_SHOTSPERBURST 7 } else { setvar WEAPON2_SHOOTS RPG setvar WEAPON2_SHOTSPERBURST 1 } endevent
This post has been edited by thisbecasper: 16 October 2017 - 08:22 PM
thisbecasper, on 16 October 2017 - 08:21 PM, said:
thisbecasper, on 16 October 2017 - 08:21 PM, said:
Trooper Dan, on 16 October 2017 - 11:39 PM, said:
define INPUT_TURN_AROUND 268435456 gamevar SHOTGUNAMMO 0 1 gamevar choice 0 1 onevent EVENT_TURNAROUND { setvar RETURN -1 ifvare choice 0 { setvar choice 1 sound SELECT_WEAPON quote 34 } else { setvar choice 0 sound SHOTGUN_COCK quote 35 } } endevent onevent EVENT_PRESSEDFIRE { ifvare choice 0 { setvar WEAPON2_SHOOTS SHOTGUN setvar WEAPON2_SHOTSPERBURST 7 setvar WEAPON2_FIRESOUND SHOTGUN_FIRE setvar WEAPON2_FLAGS 1024 } else { ifvarl SHOTGUNAMMO 10 { setvar choice 0 quote 40 sound SHOTGUN_COCK } setvar WEAPON2_SHOOTS 1092 setvar WEAPON2_SHOTSPERBURST 10 setvar WEAPON2_FIRESOUND PISTOL_RICOCHET setvar WEAPON2_FLAGS 17472 } } endevent