DeeperThought, on May 18 2009, 06:17 PM, said:
Quick question; How do check to see if the switch changes picnum? Keep in mind that I do have multiple switches controlling the same airlock (One inside, and one outside each door). I am utilizing the map caching feature and designing the maps in such a way that there is no guarantee as to which side of the airlock the player may encounter first or what state it may be in (I also plan to allow enemies to be able to go through the airlocks as well but I'll tackle the project later).