James, on 21 March 2013 - 01:01 PM, said:
No it is not. If it was obvious it wouldn't be wrong about it. It takes only 3 shots with the Shotgun to kill a Pig Cop with twice the hit points.
James, on 21 March 2013 - 01:01 PM, said:
This post has been edited by Fox: 21 March 2013 - 01:30 PM
Fox, on 21 March 2013 - 01:26 PM, said:
Fox, on 20 March 2013 - 02:16 PM, said:
James, on 21 March 2013 - 01:01 PM, said:
This post has been edited by Diaz: 21 March 2013 - 02:46 PM
Trooper Mick, on 20 March 2013 - 02:08 PM, said:
Diaz, on 21 March 2013 - 02:39 PM, said:
Trooper Mick, on 21 March 2013 - 09:16 PM, said:
onevent EVENT_GETLOADTILE
setvar RETURN 3281
endevent
onevent EVENT_GETLOADTILE
ifvare VOLUME 0
{
ifvare LEVEL 0
setvar RETURN <e1l1>
ifvare LEVEL 1
setvar RETURN <e1l2>
}
ifvare VOLUME 1
{
ifvare LEVEL 0
setvar RETURN <e2l1>
ifvare LEVEL 1
setvar RETURN <e2l2>
}
endevent
Fox, on 22 March 2013 - 11:46 AM, said:
onevent EVENT_GETLOADTILE
ifvare VOLUME 0
{
ifvare LEVEL 0
setvar RETURN <e1l1>
ifvare LEVEL 1
setvar RETURN <e1l2>
}
ifvare VOLUME 1
{
ifvare LEVEL 0
setvar RETURN <e2l1>
ifvare LEVEL 1
setvar RETURN <e2l2>
}
endevent
<e1l1>
are the tile numbers?This post has been edited by sedition: 22 March 2013 - 04:21 PM
This post has been edited by Fox: 22 March 2013 - 08:55 PM
sedition, on 23 March 2013 - 01:43 AM, said:
onevent EVENT_GETLOADTILE
ifvare VOLUME 0
{
ifvare LEVEL 0
setvar RETURN <e1l1>
ifvare LEVEL 1
setvar RETURN <e1l2>
}
ifvare VOLUME 1
{
ifvare LEVEL 0
setvar RETURN <e2l1>
ifvare LEVEL 1
setvar RETURN <e2l2>
}
addvar RETURN 16384
endevent
Fox, on 22 March 2013 - 04:35 PM, said:
This post has been edited by Hendricks266: 25 March 2013 - 02:16 PM
Hendricks266, on 23 March 2013 - 02:15 AM, said:
onevent EVENT_GETLOADTILE
ifvare VOLUME 0
{
ifvare LEVEL 0
setvar RETURN <e1l1>
ifvare LEVEL 1
setvar RETURN <e1l2>
}
ifvare VOLUME 1
{
ifvare LEVEL 0
setvar RETURN <e2l1>
ifvare LEVEL 1
setvar RETURN <e2l2>
}
addvar RETURN 16384
endevent
//Thanks to Fox and Hendricks266
onevent EVENT_GETLOADTILE
ifvare VOLUME 1
{
ifvare LEVEL 0
setvar RETURN 4030 // replace <xxxx> with the tile no. to display
ifvare LEVEL 1
setvar RETURN 4031
}
addvar RETURN 16384 // deletes the loading text
endevent
/* OLD ONE - NOT NECESSARY
// Background on Map´s load
onevent EVENT_GETLOADTILE
setvar RETURN 3281
endevent
*/
dummytilerange 4030 4031 128 96
texture 4030 {
pal 0 { file "highres/textures/bf/bf4030.jpg" }
}
texture 4031 {
pal 0 { file "highres/textures/bf/bf4031.jpg" }
}
Hendricks266, on 25 March 2013 - 07:25 PM, said:
Quote
This post has been edited by Fox: 26 March 2013 - 11:59 PM
This post has been edited by Fox: 27 March 2013 - 12:08 AM
Fox, on 27 March 2013 - 12:07 AM, said:
Hendricks266, on 27 March 2013 - 12:42 AM, said:
Hendricks266, on 27 March 2013 - 12:42 AM, said:
This post has been edited by Fox: 27 March 2013 - 02:41 AM
Fox, on 26 March 2013 - 11:28 PM, said: