Mblackwell, on 09 January 2013 - 05:21 PM, said:
Not that i'm aware of. At least, i'm not fiddling with the sprites xvel. They start out stationary/stacked, so.... Blah. I tried adding clipdist to the code, and it made no discernable difference.
I did make a clipshape for the block, but I don't see why that would be the problem, since some of the blocks do end up stacking properly and others just fall through... Ugh...
Here's the code:
define BLOKBREK 19
action BLOKSTAY 0
action BLOKBREKNO 0
useractor notenemy BLOKBREK
clipdist 84
fall
ifaction BLOKBREKNO
{
ifactioncount 16
{
strength 0
action BLOKSTAY
break
}
}
else
ifhitweapon
{
ifwasweapon RADIUSEXPLOSION
{
debris SCRAP1 8
debris SCRAP2 4
debris SCRAP3 7
killit
}
else
action BLOKBREKNO
}
endaHere's what the stack looks like in Mapster.

Here's what it looks like in game.

...The heck? To my knowledge they're all identical.
Now, over the edge of the platform I am on, they go all the way down to the bottom floor. So it's not something that stupid. I started with it at ground level, and made the raised platform to be able to see the top of the stack.

Help
Duke4.net
DNF #1
Duke 3D #1


