Darkus, on 15 November 2012 - 06:44 AM, said:
Looks like the sprites aren't dividable by two. I know they should be but who knows.
Darkus, on 15 November 2012 - 06:44 AM, said:
XThX2, on 15 November 2012 - 07:33 AM, said:
Trooper Dan, on 15 November 2012 - 07:29 AM, said:
Diaz, on 15 November 2012 - 08:59 AM, said:
getplayer[THISACTOR].posxv XVELZ mulvar XVELZ 2 getplayer[THISACTOR].posyv YVELZ mulvar YVELZ 2 setplayer[THISACTOR].posxv XVELZ setplayer[THISACTOR].posyv YVELZ
ifvare PWEAPON 1 { // my own variable setvar RETURN -1 state displaypistol }
ifvare currentweapon 1 { // a constantly updated variable setvar RETURN -1 state displaypistol }
This post has been edited by Fox: 16 November 2012 - 06:42 AM
Fox, on 16 November 2012 - 06:37 AM, said:
This post has been edited by EmericaSkater: 16 November 2012 - 06:46 AM
EmericaSkater, on 16 November 2012 - 06:46 AM, said:
Drek, on 24 November 2012 - 05:08 PM, said:
This post has been edited by Drek: 24 November 2012 - 08:30 PM
Fox, on 17 December 2012 - 11:20 AM, said:
Quote
volume_number
Drek, on 01 January 2013 - 06:39 AM, said:
volume_number
Mblackwell, on 09 January 2013 - 05:21 PM, said:
define BLOKBREK 19 action BLOKSTAY 0 action BLOKBREKNO 0 useractor notenemy BLOKBREK clipdist 84 fall ifaction BLOKBREKNO { ifactioncount 16 { strength 0 action BLOKSTAY break } } else ifhitweapon { ifwasweapon RADIUSEXPLOSION { debris SCRAP1 8 debris SCRAP2 4 debris SCRAP3 7 killit } else action BLOKBREKNO } enda
Commando Nukem, on 09 January 2013 - 10:48 AM, said:
Commando Nukem, on 10 January 2013 - 06:19 AM, said:
zazo, on 10 January 2013 - 06:10 AM, said:
Helixhorned, on 10 January 2013 - 12:31 PM, said:
Helixhorned, on 10 January 2013 - 12:25 PM, said:
zazo, on 10 January 2013 - 01:31 PM, said:
Drek, on 10 January 2013 - 04:31 PM, said:
zazo, on 11 January 2013 - 06:24 AM, said:
zazo, on 10 January 2013 - 01:25 PM, said:
zazo, on 11 January 2013 - 07:39 AM, said:
Quote
zazo, on 11 January 2013 - 07:39 AM, said:
Norvak, on 11 January 2013 - 10:00 AM, said: