Mblackwell, on 05 November 2012 - 01:40 PM, said:
Yeah or this. I don't see many games doing it though.
Mblackwell, on 05 November 2012 - 01:40 PM, said:
This post has been edited by High Treason: 09 November 2012 - 02:03 AM
Darkus, on 14 November 2012 - 11:47 AM, said:
Daedolon, on 14 November 2012 - 01:58 PM, said:
Darkus, on 15 November 2012 - 06:44 AM, said:
This post has been edited by XThX2: 15 November 2012 - 07:34 AM
getplayer[THISACTOR].posxv XVELZ mulvar XVELZ 2 getplayer[THISACTOR].posyv YVELZ mulvar YVELZ 2 setplayer[THISACTOR].posxv XVELZ setplayer[THISACTOR].posyv YVELZ
Darkus, on 15 November 2012 - 06:44 AM, said:
XThX2, on 15 November 2012 - 07:33 AM, said:
Trooper Dan, on 15 November 2012 - 07:29 AM, said:
Diaz, on 15 November 2012 - 08:59 AM, said:
getplayer[THISACTOR].posxv XVELZ mulvar XVELZ 2 getplayer[THISACTOR].posyv YVELZ mulvar YVELZ 2 setplayer[THISACTOR].posxv XVELZ setplayer[THISACTOR].posyv YVELZ
ifvare PWEAPON 1 { // my own variable setvar RETURN -1 state displaypistol }
ifvare currentweapon 1 { // a constantly updated variable setvar RETURN -1 state displaypistol }
This post has been edited by Fox: 16 November 2012 - 06:42 AM
Fox, on 16 November 2012 - 06:37 AM, said:
This post has been edited by EmericaSkater: 16 November 2012 - 06:46 AM
EmericaSkater, on 16 November 2012 - 06:46 AM, said:
Drek, on 24 November 2012 - 05:08 PM, said:
This post has been edited by Drek: 24 November 2012 - 08:30 PM
Fox, on 17 December 2012 - 11:20 AM, said:
Quote
volume_number
Drek, on 01 January 2013 - 06:39 AM, said:
volume_number